class game.data
AINodeMap_Record
game.data.AINodeMap_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Map(out WeakHandle<game.data.AINodeMapField_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAINodeMap_Record", "Map", (AINodeMap_Record_Map x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AINodeMap_Record_Map( game.data.AINodeMap_Record self, WeakHandle<game.data.AINodeMapField_Record>[] outList );int GetMapCount()RTTIre.Hooks.Place( "gamedataAINodeMap_Record", "GetMapCount", (AINodeMap_Record_GetMapCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINodeMap_Record_GetMapCount( game.data.AINodeMap_Record self );WeakHandle<game.data.AINodeMapField_Record> GetMapItem(int index)RTTIgame.data.AINodeMapField_Record? GetMapItemHandle(int index)RTTIre.Hooks.Place( "gamedataAINodeMap_Record", "GetMapItemHandle", (AINodeMap_Record_GetMapItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AINodeMapField_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AINodeMap_Record_GetMapItemHandle( game.data.AINodeMap_Record self, int index );bool MapContains(WeakHandle<game.data.AINodeMapField_Record> item)RTTIre.Hooks.Place( "gamedataAINodeMap_Record", "MapContains", (AINodeMap_Record_MapContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AINodeMap_Record_MapContains( game.data.AINodeMap_Record self, WeakHandle<game.data.AINodeMapField_Record> item );