BlackICE Scripting

class game.data

AIOptimalDistanceCond_Record

game.data.AIOptimalDistanceCond_Record

  • 0 properties
  • 16 functions

Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIActionTarget_Record> Source() RTTI
  • game.data.AIActionTarget_Record? SourceHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> Target() RTTI
  • game.data.AIActionTarget_Record? TargetHandle() RTTI
  • void CheckRings(out WeakHandle<game.data.AIRingType_Record>[] outList) RTTI
  • int GetCheckRingsCount() RTTI
  • WeakHandle<game.data.AIRingType_Record> GetCheckRingsItem(int index) RTTI
  • game.data.AIRingType_Record? GetCheckRingsItemHandle(int index) RTTI
  • bool CheckRingsContains(WeakHandle<game.data.AIRingType_Record> item) RTTI
  • float PredictionTime() RTTI
  • float DistanceMult() RTTI
  • float ToleranceOffset() RTTI
  • float DistanceOffset() RTTI
  • float ToleranceMult() RTTI
  • bool FailWhenCloserThanCurrentRing() RTTI
  • bool FailWhenFurtherThantCurrentRing() RTTI