class game.data
AIOptimalDistanceCond_Record
game.data.AIOptimalDistanceCond_Record
- 0 properties
- 16 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Source()RTTIgame.data.AIActionTarget_Record? SourceHandle()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "SourceHandle", (AIOptimalDistanceCond_Record_SourceHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_SourceHandle( game.data.AIOptimalDistanceCond_Record self );WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "TargetHandle", (AIOptimalDistanceCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_TargetHandle( game.data.AIOptimalDistanceCond_Record self );void CheckRings(out WeakHandle<game.data.AIRingType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIOptimalDistanceCond_Record", "CheckRings", (AIOptimalDistanceCond_Record_CheckRings x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_CheckRings( game.data.AIOptimalDistanceCond_Record self, WeakHandle<game.data.AIRingType_Record>[] outList );int GetCheckRingsCount()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "GetCheckRingsCount", (AIOptimalDistanceCond_Record_GetCheckRingsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_GetCheckRingsCount( game.data.AIOptimalDistanceCond_Record self );WeakHandle<game.data.AIRingType_Record> GetCheckRingsItem(int index)RTTIgame.data.AIRingType_Record? GetCheckRingsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "GetCheckRingsItemHandle", (AIOptimalDistanceCond_Record_GetCheckRingsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIRingType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_GetCheckRingsItemHandle( game.data.AIOptimalDistanceCond_Record self, int index );bool CheckRingsContains(WeakHandle<game.data.AIRingType_Record> item)RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "CheckRingsContains", (AIOptimalDistanceCond_Record_CheckRingsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_CheckRingsContains( game.data.AIOptimalDistanceCond_Record self, WeakHandle<game.data.AIRingType_Record> item );float PredictionTime()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "PredictionTime", (AIOptimalDistanceCond_Record_PredictionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_PredictionTime( game.data.AIOptimalDistanceCond_Record self );float DistanceMult()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "DistanceMult", (AIOptimalDistanceCond_Record_DistanceMult x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_DistanceMult( game.data.AIOptimalDistanceCond_Record self );float ToleranceOffset()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "ToleranceOffset", (AIOptimalDistanceCond_Record_ToleranceOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_ToleranceOffset( game.data.AIOptimalDistanceCond_Record self );float DistanceOffset()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "DistanceOffset", (AIOptimalDistanceCond_Record_DistanceOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_DistanceOffset( game.data.AIOptimalDistanceCond_Record self );float ToleranceMult()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "ToleranceMult", (AIOptimalDistanceCond_Record_ToleranceMult x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_ToleranceMult( game.data.AIOptimalDistanceCond_Record self );bool FailWhenCloserThanCurrentRing()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "FailWhenCloserThanCurrentRing", (AIOptimalDistanceCond_Record_FailWhenCloserThanCurrentRing x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_FailWhenCloserThanCurrentRing( game.data.AIOptimalDistanceCond_Record self );bool FailWhenFurtherThantCurrentRing()RTTIre.Hooks.Place( "gamedataAIOptimalDistanceCond_Record", "FailWhenFurtherThantCurrentRing", (AIOptimalDistanceCond_Record_FailWhenFurtherThantCurrentRing x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIOptimalDistanceCond_Record_FailWhenFurtherThantCurrentRing( game.data.AIOptimalDistanceCond_Record self );