AIOptimalDistanceCond_Record class
game.data.AIOptimalDistanceCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Source()RTTIgame.data.AIActionTarget_Record? SourceHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIint GetCheckRingsCount()RTTIWeakHandle<game.data.AIRingType_Record> GetCheckRingsItem(int index)RTTIgame.data.AIRingType_Record? GetCheckRingsItemHandle(int index)RTTIbool CheckRingsContains(WeakHandle<game.data.AIRingType_Record> item)RTTIfloat PredictionTime()RTTIfloat DistanceMult()RTTIfloat ToleranceOffset()RTTIfloat DistanceOffset()RTTIfloat ToleranceMult()RTTIbool FailWhenCloserThanCurrentRing()RTTIbool FailWhenFurtherThantCurrentRing()RTTI