class game.data
AIPattern_Record
game.data.AIPattern_Record
- 0 properties
- 11 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ActivationConditions(out WeakHandle<game.data.AIActionCondition_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIPattern_Record", "ActivationConditions", (AIPattern_Record_ActivationConditions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIPattern_Record_ActivationConditions( game.data.AIPattern_Record self, WeakHandle<game.data.AIActionCondition_Record>[] outList );int GetActivationConditionsCount()RTTIre.Hooks.Place( "gamedataAIPattern_Record", "GetActivationConditionsCount", (AIPattern_Record_GetActivationConditionsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIPattern_Record_GetActivationConditionsCount( game.data.AIPattern_Record self );WeakHandle<game.data.AIActionCondition_Record> GetActivationConditionsItem(int index)RTTIgame.data.AIActionCondition_Record? GetActivationConditionsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIPattern_Record", "GetActivationConditionsItemHandle", (AIPattern_Record_GetActivationConditionsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIPattern_Record_GetActivationConditionsItemHandle( game.data.AIPattern_Record self, int index );bool ActivationConditionsContains(WeakHandle<game.data.AIActionCondition_Record> item)RTTIre.Hooks.Place( "gamedataAIPattern_Record", "ActivationConditionsContains", (AIPattern_Record_ActivationConditionsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIPattern_Record_ActivationConditionsContains( game.data.AIPattern_Record self, WeakHandle<game.data.AIActionCondition_Record> item );void Delays(out WeakHandle<game.data.AIPatternDelay_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIPattern_Record", "Delays", (AIPattern_Record_Delays x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIPattern_Record_Delays( game.data.AIPattern_Record self, WeakHandle<game.data.AIPatternDelay_Record>[] outList );int GetDelaysCount()RTTIre.Hooks.Place( "gamedataAIPattern_Record", "GetDelaysCount", (AIPattern_Record_GetDelaysCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIPattern_Record_GetDelaysCount( game.data.AIPattern_Record self );WeakHandle<game.data.AIPatternDelay_Record> GetDelaysItem(int index)RTTIgame.data.AIPatternDelay_Record? GetDelaysItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIPattern_Record", "GetDelaysItemHandle", (AIPattern_Record_GetDelaysItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIPatternDelay_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIPattern_Record_GetDelaysItemHandle( game.data.AIPattern_Record self, int index );bool DelaysContains(WeakHandle<game.data.AIPatternDelay_Record> item)RTTIre.Hooks.Place( "gamedataAIPattern_Record", "DelaysContains", (AIPattern_Record_DelaysContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIPattern_Record_DelaysContains( game.data.AIPattern_Record self, WeakHandle<game.data.AIPatternDelay_Record> item );int PatternSize()RTTIre.Hooks.Place( "gamedataAIPattern_Record", "PatternSize", (AIPattern_Record_PatternSize x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIPattern_Record_PatternSize( game.data.AIPattern_Record self );