BlackICE Scripting

class game.data

AIPattern_Record

game.data.AIPattern_Record

  • 0 properties
  • 11 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void ActivationConditions(out WeakHandle<game.data.AIActionCondition_Record>[] outList) RTTI
  • int GetActivationConditionsCount() RTTI
  • WeakHandle<game.data.AIActionCondition_Record> GetActivationConditionsItem(int index) RTTI
  • game.data.AIActionCondition_Record? GetActivationConditionsItemHandle(int index) RTTI
  • bool ActivationConditionsContains(WeakHandle<game.data.AIActionCondition_Record> item) RTTI
  • void Delays(out WeakHandle<game.data.AIPatternDelay_Record>[] outList) RTTI
  • int GetDelaysCount() RTTI
  • WeakHandle<game.data.AIPatternDelay_Record> GetDelaysItem(int index) RTTI
  • game.data.AIPatternDelay_Record? GetDelaysItemHandle(int index) RTTI
  • bool DelaysContains(WeakHandle<game.data.AIPatternDelay_Record> item) RTTI
  • int PatternSize() RTTI