BlackICE Scripting

class game.data

AIPatternsPackage_Record

game.data.AIPatternsPackage_Record

  • 0 properties
  • 10 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void ActivationConditions(out WeakHandle<game.data.AIActionCondition_Record>[] outList) RTTI
  • int GetActivationConditionsCount() RTTI
  • WeakHandle<game.data.AIActionCondition_Record> GetActivationConditionsItem(int index) RTTI
  • game.data.AIActionCondition_Record? GetActivationConditionsItemHandle(int index) RTTI
  • bool ActivationConditionsContains(WeakHandle<game.data.AIActionCondition_Record> item) RTTI
  • void Patterns(out WeakHandle<game.data.AIPattern_Record>[] outList) RTTI
  • int GetPatternsCount() RTTI
  • WeakHandle<game.data.AIPattern_Record> GetPatternsItem(int index) RTTI
  • game.data.AIPattern_Record? GetPatternsItemHandle(int index) RTTI
  • bool PatternsContains(WeakHandle<game.data.AIPattern_Record> item) RTTI