class game.data
AIPatternsPackage_Record
game.data.AIPatternsPackage_Record
- 0 properties
- 10 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ActivationConditions(out WeakHandle<game.data.AIActionCondition_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIPatternsPackage_Record", "ActivationConditions", (AIPatternsPackage_Record_ActivationConditions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIPatternsPackage_Record_ActivationConditions( game.data.AIPatternsPackage_Record self, WeakHandle<game.data.AIActionCondition_Record>[] outList );int GetActivationConditionsCount()RTTIre.Hooks.Place( "gamedataAIPatternsPackage_Record", "GetActivationConditionsCount", (AIPatternsPackage_Record_GetActivationConditionsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIPatternsPackage_Record_GetActivationConditionsCount( game.data.AIPatternsPackage_Record self );WeakHandle<game.data.AIActionCondition_Record> GetActivationConditionsItem(int index)RTTIgame.data.AIActionCondition_Record? GetActivationConditionsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIPatternsPackage_Record", "GetActivationConditionsItemHandle", (AIPatternsPackage_Record_GetActivationConditionsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIPatternsPackage_Record_GetActivationConditionsItemHandle( game.data.AIPatternsPackage_Record self, int index );bool ActivationConditionsContains(WeakHandle<game.data.AIActionCondition_Record> item)RTTIre.Hooks.Place( "gamedataAIPatternsPackage_Record", "ActivationConditionsContains", (AIPatternsPackage_Record_ActivationConditionsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIPatternsPackage_Record_ActivationConditionsContains( game.data.AIPatternsPackage_Record self, WeakHandle<game.data.AIActionCondition_Record> item );void Patterns(out WeakHandle<game.data.AIPattern_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIPatternsPackage_Record", "Patterns", (AIPatternsPackage_Record_Patterns x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIPatternsPackage_Record_Patterns( game.data.AIPatternsPackage_Record self, WeakHandle<game.data.AIPattern_Record>[] outList );int GetPatternsCount()RTTIre.Hooks.Place( "gamedataAIPatternsPackage_Record", "GetPatternsCount", (AIPatternsPackage_Record_GetPatternsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIPatternsPackage_Record_GetPatternsCount( game.data.AIPatternsPackage_Record self );WeakHandle<game.data.AIPattern_Record> GetPatternsItem(int index)RTTIgame.data.AIPattern_Record? GetPatternsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIPatternsPackage_Record", "GetPatternsItemHandle", (AIPatternsPackage_Record_GetPatternsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIPattern_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIPatternsPackage_Record_GetPatternsItemHandle( game.data.AIPatternsPackage_Record self, int index );bool PatternsContains(WeakHandle<game.data.AIPattern_Record> item)RTTIre.Hooks.Place( "gamedataAIPatternsPackage_Record", "PatternsContains", (AIPatternsPackage_Record_PatternsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIPatternsPackage_Record_PatternsContains( game.data.AIPatternsPackage_Record self, WeakHandle<game.data.AIPattern_Record> item );