class game.data
AISpatialCond_Record
game.data.AISpatialCond_Record
- 0 properties
- 14 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> TargetOpt()RTTIgame.data.AIActionTarget_Record? TargetOptHandle()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "TargetOptHandle", (AISpatialCond_Record_TargetOptHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_TargetOptHandle( game.data.AISpatialCond_Record self );WeakHandle<game.data.AIActionTarget_Record> Source()RTTIgame.data.AIActionTarget_Record? SourceHandle()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "SourceHandle", (AISpatialCond_Record_SourceHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_SourceHandle( game.data.AISpatialCond_Record self );WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "TargetHandle", (AISpatialCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_TargetHandle( game.data.AISpatialCond_Record self );Vector3 SpatialHintMults()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "SpatialHintMults", (AISpatialCond_Record_SpatialHintMults x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_SpatialHintMults( game.data.AISpatialCond_Record self );Vector2 ZDiff()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "ZDiff", (AISpatialCond_Record_ZDiff x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_ZDiff( game.data.AISpatialCond_Record self );Vector2 ConeAngle()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "ConeAngle", (AISpatialCond_Record_ConeAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_ConeAngle( game.data.AISpatialCond_Record self );Vector2 Distance()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "Distance", (AISpatialCond_Record_Distance x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_Distance( game.data.AISpatialCond_Record self );float PredictionTime()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "PredictionTime", (AISpatialCond_Record_PredictionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_PredictionTime( game.data.AISpatialCond_Record self );int AngleDirection()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "AngleDirection", (AISpatialCond_Record_AngleDirection x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_AngleDirection( game.data.AISpatialCond_Record self );bool ConsiderDirectionsOnly()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "ConsiderDirectionsOnly", (AISpatialCond_Record_ConsiderDirectionsOnly x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_ConsiderDirectionsOnly( game.data.AISpatialCond_Record self );bool UseTargetPOV()RTTIre.Hooks.Place( "gamedataAISpatialCond_Record", "UseTargetPOV", (AISpatialCond_Record_UseTargetPOV x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISpatialCond_Record_UseTargetPOV( game.data.AISpatialCond_Record self );