class game.data
AIStateCond_Record
game.data.AIStateCond_Record
- 0 properties
- 7 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIStateCond_Record", "TargetHandle", (AIStateCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIStateCond_Record_TargetHandle( game.data.AIStateCond_Record self );CName[] InStates()RTTIint GetInStatesCount()RTTIre.Hooks.Place( "gamedataAIStateCond_Record", "GetInStatesCount", (AIStateCond_Record_GetInStatesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIStateCond_Record_GetInStatesCount( game.data.AIStateCond_Record self );CName GetInStatesItem(int index)RTTIre.Hooks.Place( "gamedataAIStateCond_Record", "GetInStatesItem", (AIStateCond_Record_GetInStatesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIStateCond_Record_GetInStatesItem( game.data.AIStateCond_Record self, int index );bool InStatesContains(CName item)RTTIre.Hooks.Place( "gamedataAIStateCond_Record", "InStatesContains", (AIStateCond_Record_InStatesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIStateCond_Record_InStatesContains( game.data.AIStateCond_Record self, CName item );bool CheckAllTypes()RTTIre.Hooks.Place( "gamedataAIStateCond_Record", "CheckAllTypes", (AIStateCond_Record_CheckAllTypes x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIStateCond_Record_CheckAllTypes( game.data.AIStateCond_Record self );