AIStateCond_Record class
game.data.AIStateCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTICName[] InStates()RTTIint GetInStatesCount()RTTICName GetInStatesItem(int index)RTTIbool InStatesContains(CName item)RTTIbool CheckAllTypes()RTTI