class game.data
AISubActionCallSquadSearchBackUp_Record
game.data.AISubActionCallSquadSearchBackUp_Record
- 0 properties
- 6 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionCallSquadSearchBackUp_Record", "TargetHandle", (AISubActionCallSquadSearchBackUp_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCallSquadSearchBackUp_Record_TargetHandle( game.data.AISubActionCallSquadSearchBackUp_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionCallSquadSearchBackUp_Record", "Delay", (AISubActionCallSquadSearchBackUp_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCallSquadSearchBackUp_Record_Delay( game.data.AISubActionCallSquadSearchBackUp_Record self );float NumberOfTargets()RTTIre.Hooks.Place( "gamedataAISubActionCallSquadSearchBackUp_Record", "NumberOfTargets", (AISubActionCallSquadSearchBackUp_Record_NumberOfTargets x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCallSquadSearchBackUp_Record_NumberOfTargets( game.data.AISubActionCallSquadSearchBackUp_Record self );bool UseCommsCallLogic()RTTIre.Hooks.Place( "gamedataAISubActionCallSquadSearchBackUp_Record", "UseCommsCallLogic", (AISubActionCallSquadSearchBackUp_Record_UseCommsCallLogic x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCallSquadSearchBackUp_Record_UseCommsCallLogic( game.data.AISubActionCallSquadSearchBackUp_Record self );bool Invert()RTTIre.Hooks.Place( "gamedataAISubActionCallSquadSearchBackUp_Record", "Invert", (AISubActionCallSquadSearchBackUp_Record_Invert x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCallSquadSearchBackUp_Record_Invert( game.data.AISubActionCallSquadSearchBackUp_Record self );