class game.data
AISubActionChangeAttitude_Record
game.data.AISubActionChangeAttitude_Record
- 0 properties
- 4 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionChangeAttitude_Record", "TargetHandle", (AISubActionChangeAttitude_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionChangeAttitude_Record_TargetHandle( game.data.AISubActionChangeAttitude_Record self );CName Attitude()RTTIre.Hooks.Place( "gamedataAISubActionChangeAttitude_Record", "Attitude", (AISubActionChangeAttitude_Record_Attitude x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionChangeAttitude_Record_Attitude( game.data.AISubActionChangeAttitude_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionChangeAttitude_Record", "Delay", (AISubActionChangeAttitude_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionChangeAttitude_Record_Delay( game.data.AISubActionChangeAttitude_Record self );