class game.data
AISubActionEquipOnSlot_Record
game.data.AISubActionEquipOnSlot_Record
- 0 properties
- 2 functions
Extends game.data.AISubActionCharacterRecordEquip_Record game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
bool UseItemSpawnDelayFromWeapon()RTTIre.Hooks.Place( "gamedataAISubActionEquipOnSlot_Record", "UseItemSpawnDelayFromWeapon", (AISubActionEquipOnSlot_Record_UseItemSpawnDelayFromWeapon x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionEquipOnSlot_Record_UseItemSpawnDelayFromWeapon( game.data.AISubActionEquipOnSlot_Record self );bool CacheEquippedItem()RTTIre.Hooks.Place( "gamedataAISubActionEquipOnSlot_Record", "CacheEquippedItem", (AISubActionEquipOnSlot_Record_CacheEquippedItem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionEquipOnSlot_Record_CacheEquippedItem( game.data.AISubActionEquipOnSlot_Record self );