AISubActionCompleteCommand_Record class
game.data.AISubActionCompleteCommand_Record
Inheritance
Base: game.data.AISubAction_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTICName[] Commands()RTTIint GetCommandsCount()RTTICName GetCommandsItem(int index)RTTIbool CommandsContains(CName item)RTTIfloat Delay()RTTIbool CheckOneTimeExecutionFlag()RTTI