class game.data
AISubActionCompleteCommand_Record
game.data.AISubActionCompleteCommand_Record
- 0 properties
- 8 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionCompleteCommand_Record", "TargetHandle", (AISubActionCompleteCommand_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCompleteCommand_Record_TargetHandle( game.data.AISubActionCompleteCommand_Record self );CName[] Commands()RTTIint GetCommandsCount()RTTIre.Hooks.Place( "gamedataAISubActionCompleteCommand_Record", "GetCommandsCount", (AISubActionCompleteCommand_Record_GetCommandsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCompleteCommand_Record_GetCommandsCount( game.data.AISubActionCompleteCommand_Record self );CName GetCommandsItem(int index)RTTIre.Hooks.Place( "gamedataAISubActionCompleteCommand_Record", "GetCommandsItem", (AISubActionCompleteCommand_Record_GetCommandsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCompleteCommand_Record_GetCommandsItem( game.data.AISubActionCompleteCommand_Record self, int index );bool CommandsContains(CName item)RTTIre.Hooks.Place( "gamedataAISubActionCompleteCommand_Record", "CommandsContains", (AISubActionCompleteCommand_Record_CommandsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCompleteCommand_Record_CommandsContains( game.data.AISubActionCompleteCommand_Record self, CName item );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionCompleteCommand_Record", "Delay", (AISubActionCompleteCommand_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCompleteCommand_Record_Delay( game.data.AISubActionCompleteCommand_Record self );bool CheckOneTimeExecutionFlag()RTTIre.Hooks.Place( "gamedataAISubActionCompleteCommand_Record", "CheckOneTimeExecutionFlag", (AISubActionCompleteCommand_Record_CheckOneTimeExecutionFlag x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCompleteCommand_Record_CheckOneTimeExecutionFlag( game.data.AISubActionCompleteCommand_Record self );