BlackICE Scripting

class game.data

AISubActionConditionalFailure_Record

game.data.AISubActionConditionalFailure_Record

  • 0 properties
  • 11 functions

Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void Condition(out WeakHandle<game.data.AIActionCondition_Record>[] outList) RTTI
  • int GetConditionCount() RTTI
  • WeakHandle<game.data.AIActionCondition_Record> GetConditionItem(int index) RTTI
  • game.data.AIActionCondition_Record? GetConditionItemHandle(int index) RTTI
  • bool ConditionContains(WeakHandle<game.data.AIActionCondition_Record> item) RTTI
  • void Cooldowns(out WeakHandle<game.data.AIActionCooldown_Record>[] outList) RTTI
  • int GetCooldownsCount() RTTI
  • WeakHandle<game.data.AIActionCooldown_Record> GetCooldownsItem(int index) RTTI
  • game.data.AIActionCooldown_Record? GetCooldownsItemHandle(int index) RTTI
  • bool CooldownsContains(WeakHandle<game.data.AIActionCooldown_Record> item) RTTI
  • float Delay() RTTI