AISubActionConditionalFailure_Record class
game.data.AISubActionConditionalFailure_Record
Inheritance
Base: game.data.AISubAction_Record
Derived
None.
Properties
None.
Functions
int GetConditionCount()RTTIWeakHandle<game.data.AIActionCondition_Record> GetConditionItem(int index)RTTIgame.data.AIActionCondition_Record? GetConditionItemHandle(int index)RTTIbool ConditionContains(WeakHandle<game.data.AIActionCondition_Record> item)RTTIint GetCooldownsCount()RTTIWeakHandle<game.data.AIActionCooldown_Record> GetCooldownsItem(int index)RTTIgame.data.AIActionCooldown_Record? GetCooldownsItemHandle(int index)RTTIbool CooldownsContains(WeakHandle<game.data.AIActionCooldown_Record> item)RTTIfloat Delay()RTTI