class game.data
AISubActionFailIfFriendlyFire_Record
game.data.AISubActionFailIfFriendlyFire_Record
- 0 properties
- 3 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionFailIfFriendlyFire_Record", "TargetHandle", (AISubActionFailIfFriendlyFire_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFailIfFriendlyFire_Record_TargetHandle( game.data.AISubActionFailIfFriendlyFire_Record self );bool CheckOnlyFirstFrame()RTTIre.Hooks.Place( "gamedataAISubActionFailIfFriendlyFire_Record", "CheckOnlyFirstFrame", (AISubActionFailIfFriendlyFire_Record_CheckOnlyFirstFrame x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFailIfFriendlyFire_Record_CheckOnlyFirstFrame( game.data.AISubActionFailIfFriendlyFire_Record self );