class game.data
AISubActionForceHitReaction_Record
game.data.AISubActionForceHitReaction_Record
- 0 properties
- 10 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionForceHitReaction_Record", "TargetHandle", (AISubActionForceHitReaction_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_TargetHandle( game.data.AISubActionForceHitReaction_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionForceHitReaction_Record", "Delay", (AISubActionForceHitReaction_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_Delay( game.data.AISubActionForceHitReaction_Record self );int HitType()RTTIre.Hooks.Place( "gamedataAISubActionForceHitReaction_Record", "HitType", (AISubActionForceHitReaction_Record_HitType x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_HitType( game.data.AISubActionForceHitReaction_Record self );int HitIntensity()RTTIre.Hooks.Place( "gamedataAISubActionForceHitReaction_Record", "HitIntensity", (AISubActionForceHitReaction_Record_HitIntensity x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_HitIntensity( game.data.AISubActionForceHitReaction_Record self );int HitDirection()RTTIre.Hooks.Place( "gamedataAISubActionForceHitReaction_Record", "HitDirection", (AISubActionForceHitReaction_Record_HitDirection x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_HitDirection( game.data.AISubActionForceHitReaction_Record self );int HitBodyPart()RTTIre.Hooks.Place( "gamedataAISubActionForceHitReaction_Record", "HitBodyPart", (AISubActionForceHitReaction_Record_HitBodyPart x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_HitBodyPart( game.data.AISubActionForceHitReaction_Record self );int Stance()RTTIre.Hooks.Place( "gamedataAISubActionForceHitReaction_Record", "Stance", (AISubActionForceHitReaction_Record_Stance x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_Stance( game.data.AISubActionForceHitReaction_Record self );int AnimVariation()RTTIre.Hooks.Place( "gamedataAISubActionForceHitReaction_Record", "AnimVariation", (AISubActionForceHitReaction_Record_AnimVariation x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_AnimVariation( game.data.AISubActionForceHitReaction_Record self );int HitSource()RTTIre.Hooks.Place( "gamedataAISubActionForceHitReaction_Record", "HitSource", (AISubActionForceHitReaction_Record_HitSource x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_HitSource( game.data.AISubActionForceHitReaction_Record self );