BlackICE Scripting

class game.data

GameplayLogicPackage_Record

game.data.GameplayLogicPackage_Record

  • 0 properties
  • 28 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.GameplayLogicPackageUIData_Record> UIData() RTTI
  • game.data.GameplayLogicPackageUIData_Record? UIDataHandle() RTTI
  • void StatPools(out WeakHandle<game.data.StatPool_Record>[] outList) RTTI
  • int GetStatPoolsCount() RTTI
  • WeakHandle<game.data.StatPool_Record> GetStatPoolsItem(int index) RTTI
  • game.data.StatPool_Record? GetStatPoolsItemHandle(int index) RTTI
  • bool StatPoolsContains(WeakHandle<game.data.StatPool_Record> item) RTTI
  • void Effectors(out WeakHandle<game.data.Effector_Record>[] outList) RTTI
  • int GetEffectorsCount() RTTI
  • WeakHandle<game.data.Effector_Record> GetEffectorsItem(int index) RTTI
  • game.data.Effector_Record? GetEffectorsItemHandle(int index) RTTI
  • bool EffectorsContains(WeakHandle<game.data.Effector_Record> item) RTTI
  • void Stats(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetStatsCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetStatsItem(int index) RTTI
  • game.data.StatModifier_Record? GetStatsItemHandle(int index) RTTI
  • bool StatsContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void Items(out WeakHandle<game.data.InventoryItem_Record>[] outList) RTTI
  • int GetItemsCount() RTTI
  • WeakHandle<game.data.InventoryItem_Record> GetItemsItem(int index) RTTI
  • game.data.InventoryItem_Record? GetItemsItemHandle(int index) RTTI
  • bool ItemsContains(WeakHandle<game.data.InventoryItem_Record> item) RTTI
  • CName[] AnimationWrapperOverrides() RTTI
  • int GetAnimationWrapperOverridesCount() RTTI
  • CName GetAnimationWrapperOverridesItem(int index) RTTI
  • bool AnimationWrapperOverridesContains(CName item) RTTI
  • CName Prereq() RTTI
  • bool Stackable() RTTI