class game.data
GameplayLogicPackage_Record
game.data.GameplayLogicPackage_Record
- 0 properties
- 28 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.GameplayLogicPackageUIData_Record> UIData()RTTIgame.data.GameplayLogicPackageUIData_Record? UIDataHandle()RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "UIDataHandle", (GameplayLogicPackage_Record_UIDataHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameplayLogicPackageUIData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_UIDataHandle( game.data.GameplayLogicPackage_Record self );void StatPools(out WeakHandle<game.data.StatPool_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataGameplayLogicPackage_Record", "StatPools", (GameplayLogicPackage_Record_StatPools x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_StatPools( game.data.GameplayLogicPackage_Record self, WeakHandle<game.data.StatPool_Record>[] outList );int GetStatPoolsCount()RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetStatPoolsCount", (GameplayLogicPackage_Record_GetStatPoolsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetStatPoolsCount( game.data.GameplayLogicPackage_Record self );WeakHandle<game.data.StatPool_Record> GetStatPoolsItem(int index)RTTIgame.data.StatPool_Record? GetStatPoolsItemHandle(int index)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetStatPoolsItemHandle", (GameplayLogicPackage_Record_GetStatPoolsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPool_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetStatPoolsItemHandle( game.data.GameplayLogicPackage_Record self, int index );bool StatPoolsContains(WeakHandle<game.data.StatPool_Record> item)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "StatPoolsContains", (GameplayLogicPackage_Record_StatPoolsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_StatPoolsContains( game.data.GameplayLogicPackage_Record self, WeakHandle<game.data.StatPool_Record> item );void Effectors(out WeakHandle<game.data.Effector_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataGameplayLogicPackage_Record", "Effectors", (GameplayLogicPackage_Record_Effectors x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_Effectors( game.data.GameplayLogicPackage_Record self, WeakHandle<game.data.Effector_Record>[] outList );int GetEffectorsCount()RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetEffectorsCount", (GameplayLogicPackage_Record_GetEffectorsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetEffectorsCount( game.data.GameplayLogicPackage_Record self );WeakHandle<game.data.Effector_Record> GetEffectorsItem(int index)RTTIgame.data.Effector_Record? GetEffectorsItemHandle(int index)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetEffectorsItemHandle", (GameplayLogicPackage_Record_GetEffectorsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Effector_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetEffectorsItemHandle( game.data.GameplayLogicPackage_Record self, int index );bool EffectorsContains(WeakHandle<game.data.Effector_Record> item)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "EffectorsContains", (GameplayLogicPackage_Record_EffectorsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_EffectorsContains( game.data.GameplayLogicPackage_Record self, WeakHandle<game.data.Effector_Record> item );void Stats(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataGameplayLogicPackage_Record", "Stats", (GameplayLogicPackage_Record_Stats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_Stats( game.data.GameplayLogicPackage_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStatsCount()RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetStatsCount", (GameplayLogicPackage_Record_GetStatsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetStatsCount( game.data.GameplayLogicPackage_Record self );WeakHandle<game.data.StatModifier_Record> GetStatsItem(int index)RTTIgame.data.StatModifier_Record? GetStatsItemHandle(int index)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetStatsItemHandle", (GameplayLogicPackage_Record_GetStatsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetStatsItemHandle( game.data.GameplayLogicPackage_Record self, int index );bool StatsContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "StatsContains", (GameplayLogicPackage_Record_StatsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_StatsContains( game.data.GameplayLogicPackage_Record self, WeakHandle<game.data.StatModifier_Record> item );void Items(out WeakHandle<game.data.InventoryItem_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataGameplayLogicPackage_Record", "Items", (GameplayLogicPackage_Record_Items x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_Items( game.data.GameplayLogicPackage_Record self, WeakHandle<game.data.InventoryItem_Record>[] outList );int GetItemsCount()RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetItemsCount", (GameplayLogicPackage_Record_GetItemsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetItemsCount( game.data.GameplayLogicPackage_Record self );WeakHandle<game.data.InventoryItem_Record> GetItemsItem(int index)RTTIgame.data.InventoryItem_Record? GetItemsItemHandle(int index)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetItemsItemHandle", (GameplayLogicPackage_Record_GetItemsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.InventoryItem_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetItemsItemHandle( game.data.GameplayLogicPackage_Record self, int index );bool ItemsContains(WeakHandle<game.data.InventoryItem_Record> item)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "ItemsContains", (GameplayLogicPackage_Record_ItemsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_ItemsContains( game.data.GameplayLogicPackage_Record self, WeakHandle<game.data.InventoryItem_Record> item );CName[] AnimationWrapperOverrides()RTTIint GetAnimationWrapperOverridesCount()RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetAnimationWrapperOverridesCount", (GameplayLogicPackage_Record_GetAnimationWrapperOverridesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetAnimationWrapperOverridesCount( game.data.GameplayLogicPackage_Record self );CName GetAnimationWrapperOverridesItem(int index)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "GetAnimationWrapperOverridesItem", (GameplayLogicPackage_Record_GetAnimationWrapperOverridesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_GetAnimationWrapperOverridesItem( game.data.GameplayLogicPackage_Record self, int index );bool AnimationWrapperOverridesContains(CName item)RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "AnimationWrapperOverridesContains", (GameplayLogicPackage_Record_AnimationWrapperOverridesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_AnimationWrapperOverridesContains( game.data.GameplayLogicPackage_Record self, CName item );CName Prereq()RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "Prereq", (GameplayLogicPackage_Record_Prereq x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_Prereq( game.data.GameplayLogicPackage_Record self );bool Stackable()RTTIre.Hooks.Place( "gamedataGameplayLogicPackage_Record", "Stackable", (GameplayLogicPackage_Record_Stackable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackage_Record_Stackable( game.data.GameplayLogicPackage_Record self );