class game.data
AISubActionHitData_Record
game.data.AISubActionHitData_Record
- 0 properties
- 3 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> DirectionObj()RTTIgame.data.AIActionTarget_Record? DirectionObjHandle()RTTIre.Hooks.Place( "gamedataAISubActionHitData_Record", "DirectionObjHandle", (AISubActionHitData_Record_DirectionObjHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionHitData_Record_DirectionObjHandle( game.data.AISubActionHitData_Record self );bool OverrideHitDirection()RTTIre.Hooks.Place( "gamedataAISubActionHitData_Record", "OverrideHitDirection", (AISubActionHitData_Record_OverrideHitDirection x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionHitData_Record_OverrideHitDirection( game.data.AISubActionHitData_Record self );