class game.data
AISubActionMissileRainCircular_Record
game.data.AISubActionMissileRainCircular_Record
- 0 properties
- 3 functions
Extends game.data.AISubActionShootWithWeapon_Record game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float MinRadius()RTTIre.Hooks.Place( "gamedataAISubActionMissileRainCircular_Record", "MinRadius", (AISubActionMissileRainCircular_Record_MinRadius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMissileRainCircular_Record_MinRadius( game.data.AISubActionMissileRainCircular_Record self );int MissilesPerLaunch()RTTIre.Hooks.Place( "gamedataAISubActionMissileRainCircular_Record", "MissilesPerLaunch", (AISubActionMissileRainCircular_Record_MissilesPerLaunch x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMissileRainCircular_Record_MissilesPerLaunch( game.data.AISubActionMissileRainCircular_Record self );float MaxRadius()RTTIre.Hooks.Place( "gamedataAISubActionMissileRainCircular_Record", "MaxRadius", (AISubActionMissileRainCircular_Record_MaxRadius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMissileRainCircular_Record_MaxRadius( game.data.AISubActionMissileRainCircular_Record self );