BlackICE Scripting

class game.data

AISubActionShootWithWeapon_Record

game.data.AISubActionShootWithWeapon_Record

  • 0 properties
  • 33 functions
  • 4 derived classes

Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIActionTarget_Record> Instigator() RTTI
  • game.data.AIActionTarget_Record? InstigatorHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> Target() RTTI
  • game.data.AIActionTarget_Record? TargetHandle() RTTI
  • WeakHandle<game.data.RangedAttack_Record> RangedAttack() RTTI
  • game.data.RangedAttack_Record? RangedAttackHandle() RTTI
  • WeakHandle<game.data.TriggerMode_Record> TriggerMode() RTTI
  • game.data.TriggerMode_Record? TriggerModeHandle() RTTI
  • void ShootingPatternPackages(out WeakHandle<game.data.AIPatternsPackage_Record>[] outList) RTTI
  • int GetShootingPatternPackagesCount() RTTI
  • WeakHandle<game.data.AIPatternsPackage_Record> GetShootingPatternPackagesItem(int index) RTTI
  • game.data.AIPatternsPackage_Record? GetShootingPatternPackagesItemHandle(int index) RTTI
  • bool ShootingPatternPackagesContains(WeakHandle<game.data.AIPatternsPackage_Record> item) RTTI
  • void PauseCondition(out WeakHandle<game.data.AIActionCondition_Record>[] outList) RTTI
  • int GetPauseConditionCount() RTTI
  • WeakHandle<game.data.AIActionCondition_Record> GetPauseConditionItem(int index) RTTI
  • game.data.AIActionCondition_Record? GetPauseConditionItemHandle(int index) RTTI
  • bool PauseConditionContains(WeakHandle<game.data.AIActionCondition_Record> item) RTTI
  • void WeaponSlots(out WeakHandle<game.data.AttachmentSlot_Record>[] outList) RTTI
  • int GetWeaponSlotsCount() RTTI
  • WeakHandle<game.data.AttachmentSlot_Record> GetWeaponSlotsItem(int index) RTTI
  • game.data.AttachmentSlot_Record? GetWeaponSlotsItemHandle(int index) RTTI
  • bool WeaponSlotsContains(WeakHandle<game.data.AttachmentSlot_Record> item) RTTI
  • CName DualWieldShootingStyle() RTTI
  • CName WeaponCustomEvent() RTTI
  • Vector3 TargetOffset() RTTI
  • float Delay() RTTI
  • float PauseConditionCheckInterval() RTTI
  • float TbhCoefficient() RTTI
  • float AimingDelay() RTTI
  • float PredictionTime() RTTI
  • int NumberOfShots() RTTI
  • int MaxNumberOfShots() RTTI