class game.data
AISubActionMissileRainGrid_Record
game.data.AISubActionMissileRainGrid_Record
- 0 properties
- 4 functions
Extends game.data.AISubActionShootWithWeapon_Record game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
Vector3[] MissileOffsets()RTTIint GetMissileOffsetsCount()RTTIre.Hooks.Place( "gamedataAISubActionMissileRainGrid_Record", "GetMissileOffsetsCount", (AISubActionMissileRainGrid_Record_GetMissileOffsetsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMissileRainGrid_Record_GetMissileOffsetsCount( game.data.AISubActionMissileRainGrid_Record self );Vector3 GetMissileOffsetsItem(int index)RTTIre.Hooks.Place( "gamedataAISubActionMissileRainGrid_Record", "GetMissileOffsetsItem", (AISubActionMissileRainGrid_Record_GetMissileOffsetsItem x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMissileRainGrid_Record_GetMissileOffsetsItem( game.data.AISubActionMissileRainGrid_Record self, int index );bool MissileOffsetsContains(Vector3 item)RTTIre.Hooks.Place( "gamedataAISubActionMissileRainGrid_Record", "MissileOffsetsContains", (AISubActionMissileRainGrid_Record_MissileOffsetsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMissileRainGrid_Record_MissileOffsetsContains( game.data.AISubActionMissileRainGrid_Record self, Vector3 item );