class game.data
AISubActionModifyStatPool_Record
game.data.AISubActionModifyStatPool_Record
- 0 properties
- 5 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatPool_Record> StatPool()RTTIgame.data.StatPool_Record? StatPoolHandle()RTTIre.Hooks.Place( "gamedataAISubActionModifyStatPool_Record", "StatPoolHandle", (AISubActionModifyStatPool_Record_StatPoolHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPool_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionModifyStatPool_Record_StatPoolHandle( game.data.AISubActionModifyStatPool_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionModifyStatPool_Record", "Delay", (AISubActionModifyStatPool_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionModifyStatPool_Record_Delay( game.data.AISubActionModifyStatPool_Record self );float Amount()RTTIre.Hooks.Place( "gamedataAISubActionModifyStatPool_Record", "Amount", (AISubActionModifyStatPool_Record_Amount x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionModifyStatPool_Record_Amount( game.data.AISubActionModifyStatPool_Record self );bool Perc()RTTIre.Hooks.Place( "gamedataAISubActionModifyStatPool_Record", "Perc", (AISubActionModifyStatPool_Record_Perc x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionModifyStatPool_Record_Perc( game.data.AISubActionModifyStatPool_Record self );