class game.data
StatPool_Record
game.data.StatPool_Record
- 0 properties
- 12 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string EnumComment()RTTIre.Hooks.Place( "gamedataStatPool_Record", "EnumComment", (StatPool_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct StatPool_Record_EnumComment( game.data.StatPool_Record self );WeakHandle<game.data.Stat_Record> Stat()RTTIgame.data.Stat_Record? StatHandle()RTTIre.Hooks.Place( "gamedataStatPool_Record", "StatHandle", (StatPool_Record_StatHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatPool_Record_StatHandle( game.data.StatPool_Record self );WeakHandle<game.data.PoolValueModifier_Record> Regen()RTTIgame.data.PoolValueModifier_Record? RegenHandle()RTTIre.Hooks.Place( "gamedataStatPool_Record", "RegenHandle", (StatPool_Record_RegenHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PoolValueModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatPool_Record_RegenHandle( game.data.StatPool_Record self );WeakHandle<game.data.PoolValueModifier_Record> Decay()RTTIgame.data.PoolValueModifier_Record? DecayHandle()RTTIre.Hooks.Place( "gamedataStatPool_Record", "DecayHandle", (StatPool_Record_DecayHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PoolValueModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatPool_Record_DecayHandle( game.data.StatPool_Record self );CName EnumName()RTTIre.Hooks.Place( "gamedataStatPool_Record", "EnumName", (StatPool_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StatPool_Record_EnumName( game.data.StatPool_Record self );float InitialValue()RTTIre.Hooks.Place( "gamedataStatPool_Record", "InitialValue", (StatPool_Record_InitialValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatPool_Record_InitialValue( game.data.StatPool_Record self );bool EnableDefeated()RTTIre.Hooks.Place( "gamedataStatPool_Record", "EnableDefeated", (StatPool_Record_EnableDefeated x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPool_Record_EnableDefeated( game.data.StatPool_Record self );bool Savable()RTTIre.Hooks.Place( "gamedataStatPool_Record", "Savable", (StatPool_Record_Savable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPool_Record_Savable( game.data.StatPool_Record self );game.data.StatPoolType StatPoolType()RTTIre.Hooks.Place( "gamedataStatPool_Record", "StatPoolType", (StatPool_Record_StatPoolType x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPoolType>(); } ); [Msgpack.Gen] public readonly partial record struct StatPool_Record_StatPoolType( game.data.StatPool_Record self );