class game.data
AISubActionQueueCommunicationEvent_Record
game.data.AISubActionQueueCommunicationEvent_Record
- 0 properties
- 4 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> TargetListener()RTTIgame.data.AIActionTarget_Record? TargetListenerHandle()RTTIre.Hooks.Place( "gamedataAISubActionQueueCommunicationEvent_Record", "TargetListenerHandle", (AISubActionQueueCommunicationEvent_Record_TargetListenerHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQueueCommunicationEvent_Record_TargetListenerHandle( game.data.AISubActionQueueCommunicationEvent_Record self );CName Name()RTTIre.Hooks.Place( "gamedataAISubActionQueueCommunicationEvent_Record", "Name", (AISubActionQueueCommunicationEvent_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQueueCommunicationEvent_Record_Name( game.data.AISubActionQueueCommunicationEvent_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionQueueCommunicationEvent_Record", "Delay", (AISubActionQueueCommunicationEvent_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQueueCommunicationEvent_Record_Delay( game.data.AISubActionQueueCommunicationEvent_Record self );