class game.data
AISubActionSecuritySystemNotification_Record
game.data.AISubActionSecuritySystemNotification_Record
- 0 properties
- 4 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Threat()RTTIgame.data.AIActionTarget_Record? ThreatHandle()RTTIre.Hooks.Place( "gamedataAISubActionSecuritySystemNotification_Record", "ThreatHandle", (AISubActionSecuritySystemNotification_Record_ThreatHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSecuritySystemNotification_Record_ThreatHandle( game.data.AISubActionSecuritySystemNotification_Record self );WeakHandle<game.data.AIActionSecurityNotificationType_Record> NotificationType()RTTIgame.data.AIActionSecurityNotificationType_Record? NotificationTypeHandle()RTTIre.Hooks.Place( "gamedataAISubActionSecuritySystemNotification_Record", "NotificationTypeHandle", (AISubActionSecuritySystemNotification_Record_NotificationTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionSecurityNotificationType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSecuritySystemNotification_Record_NotificationTypeHandle( game.data.AISubActionSecuritySystemNotification_Record self );