class game.data
AISubActionSetInfluenceMap_Record
game.data.AISubActionSetInfluenceMap_Record
- 0 properties
- 6 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> PositionObj()RTTIgame.data.AIActionTarget_Record? PositionObjHandle()RTTIre.Hooks.Place( "gamedataAISubActionSetInfluenceMap_Record", "PositionObjHandle", (AISubActionSetInfluenceMap_Record_PositionObjHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetInfluenceMap_Record_PositionObjHandle( game.data.AISubActionSetInfluenceMap_Record self );Vector2 Lerp()RTTIre.Hooks.Place( "gamedataAISubActionSetInfluenceMap_Record", "Lerp", (AISubActionSetInfluenceMap_Record_Lerp x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetInfluenceMap_Record_Lerp( game.data.AISubActionSetInfluenceMap_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionSetInfluenceMap_Record", "Delay", (AISubActionSetInfluenceMap_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetInfluenceMap_Record_Delay( game.data.AISubActionSetInfluenceMap_Record self );float Radius()RTTIre.Hooks.Place( "gamedataAISubActionSetInfluenceMap_Record", "Radius", (AISubActionSetInfluenceMap_Record_Radius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetInfluenceMap_Record_Radius( game.data.AISubActionSetInfluenceMap_Record self );bool Threat()RTTIre.Hooks.Place( "gamedataAISubActionSetInfluenceMap_Record", "Threat", (AISubActionSetInfluenceMap_Record_Threat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetInfluenceMap_Record_Threat( game.data.AISubActionSetInfluenceMap_Record self );