class game.data
AISubActionSetWorldPosition_Record
game.data.AISubActionSetWorldPosition_Record
- 0 properties
- 9 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> CustomPositionTarget()RTTIgame.data.AIActionTarget_Record? CustomPositionTargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionSetWorldPosition_Record", "CustomPositionTargetHandle", (AISubActionSetWorldPosition_Record_CustomPositionTargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_CustomPositionTargetHandle( game.data.AISubActionSetWorldPosition_Record self );WeakHandle<game.data.AIActionTarget_Record> ReferenceTarget()RTTIgame.data.AIActionTarget_Record? ReferenceTargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionSetWorldPosition_Record", "ReferenceTargetHandle", (AISubActionSetWorldPosition_Record_ReferenceTargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_ReferenceTargetHandle( game.data.AISubActionSetWorldPosition_Record self );Vector3 MinOffsetFromTarget()RTTIre.Hooks.Place( "gamedataAISubActionSetWorldPosition_Record", "MinOffsetFromTarget", (AISubActionSetWorldPosition_Record_MinOffsetFromTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_MinOffsetFromTarget( game.data.AISubActionSetWorldPosition_Record self );Vector3 MaxOffsetFromTarget()RTTIre.Hooks.Place( "gamedataAISubActionSetWorldPosition_Record", "MaxOffsetFromTarget", (AISubActionSetWorldPosition_Record_MaxOffsetFromTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_MaxOffsetFromTarget( game.data.AISubActionSetWorldPosition_Record self );bool RandomizePoint()RTTIre.Hooks.Place( "gamedataAISubActionSetWorldPosition_Record", "RandomizePoint", (AISubActionSetWorldPosition_Record_RandomizePoint x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_RandomizePoint( game.data.AISubActionSetWorldPosition_Record self );bool UseLocalSpace()RTTIre.Hooks.Place( "gamedataAISubActionSetWorldPosition_Record", "UseLocalSpace", (AISubActionSetWorldPosition_Record_UseLocalSpace x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_UseLocalSpace( game.data.AISubActionSetWorldPosition_Record self );