class game.data
AISubActionShootFromCar_Record
game.data.AISubActionShootFromCar_Record
- 0 properties
- 5 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionShootFromCar_Record", "TargetHandle", (AISubActionShootFromCar_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootFromCar_Record_TargetHandle( game.data.AISubActionShootFromCar_Record self );WeakHandle<game.data.AIActionTarget_Record> Instigator()RTTIgame.data.AIActionTarget_Record? InstigatorHandle()RTTIre.Hooks.Place( "gamedataAISubActionShootFromCar_Record", "InstigatorHandle", (AISubActionShootFromCar_Record_InstigatorHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootFromCar_Record_InstigatorHandle( game.data.AISubActionShootFromCar_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionShootFromCar_Record", "Delay", (AISubActionShootFromCar_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionShootFromCar_Record_Delay( game.data.AISubActionShootFromCar_Record self );