class game.data
AISubActionThrowItem_Record
game.data.AISubActionThrowItem_Record
- 0 properties
- 11 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionThrowItem_Record", "TargetHandle", (AISubActionThrowItem_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_TargetHandle( game.data.AISubActionThrowItem_Record self );WeakHandle<game.data.AttachmentSlot_Record> AttachmentSlot()RTTIgame.data.AttachmentSlot_Record? AttachmentSlotHandle()RTTIre.Hooks.Place( "gamedataAISubActionThrowItem_Record", "AttachmentSlotHandle", (AISubActionThrowItem_Record_AttachmentSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_AttachmentSlotHandle( game.data.AISubActionThrowItem_Record self );CName ThrowType()RTTIre.Hooks.Place( "gamedataAISubActionThrowItem_Record", "ThrowType", (AISubActionThrowItem_Record_ThrowType x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_ThrowType( game.data.AISubActionThrowItem_Record self );float PositionPredictionTime()RTTIre.Hooks.Place( "gamedataAISubActionThrowItem_Record", "PositionPredictionTime", (AISubActionThrowItem_Record_PositionPredictionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_PositionPredictionTime( game.data.AISubActionThrowItem_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionThrowItem_Record", "Delay", (AISubActionThrowItem_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Delay( game.data.AISubActionThrowItem_Record self );float ThrowAngle()RTTIre.Hooks.Place( "gamedataAISubActionThrowItem_Record", "ThrowAngle", (AISubActionThrowItem_Record_ThrowAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_ThrowAngle( game.data.AISubActionThrowItem_Record self );float TrajectoryGravity()RTTIre.Hooks.Place( "gamedataAISubActionThrowItem_Record", "TrajectoryGravity", (AISubActionThrowItem_Record_TrajectoryGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_TrajectoryGravity( game.data.AISubActionThrowItem_Record self );bool DropItemOnInterruption()RTTIre.Hooks.Place( "gamedataAISubActionThrowItem_Record", "DropItemOnInterruption", (AISubActionThrowItem_Record_DropItemOnInterruption x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_DropItemOnInterruption( game.data.AISubActionThrowItem_Record self );bool CheckThrowQuery()RTTIre.Hooks.Place( "gamedataAISubActionThrowItem_Record", "CheckThrowQuery", (AISubActionThrowItem_Record_CheckThrowQuery x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_CheckThrowQuery( game.data.AISubActionThrowItem_Record self );