class game.data
AISubActionTriggerItemActivation_Record
game.data.AISubActionTriggerItemActivation_Record
- 0 properties
- 5 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> AttachmentSlot()RTTIgame.data.AttachmentSlot_Record? AttachmentSlotHandle()RTTIre.Hooks.Place( "gamedataAISubActionTriggerItemActivation_Record", "AttachmentSlotHandle", (AISubActionTriggerItemActivation_Record_AttachmentSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerItemActivation_Record_AttachmentSlotHandle( game.data.AISubActionTriggerItemActivation_Record self );WeakHandle<game.data.AIActionTarget_Record> Instigator()RTTIgame.data.AIActionTarget_Record? InstigatorHandle()RTTIre.Hooks.Place( "gamedataAISubActionTriggerItemActivation_Record", "InstigatorHandle", (AISubActionTriggerItemActivation_Record_InstigatorHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerItemActivation_Record_InstigatorHandle( game.data.AISubActionTriggerItemActivation_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionTriggerItemActivation_Record", "Delay", (AISubActionTriggerItemActivation_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerItemActivation_Record_Delay( game.data.AISubActionTriggerItemActivation_Record self );