class game.data
AISubActionTriggerStim_Record
game.data.AISubActionTriggerStim_Record
- 0 properties
- 10 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StimType_Record> StimType()RTTIgame.data.StimType_Record? StimTypeHandle()RTTIre.Hooks.Place( "gamedataAISubActionTriggerStim_Record", "StimTypeHandle", (AISubActionTriggerStim_Record_StimTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StimType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerStim_Record_StimTypeHandle( game.data.AISubActionTriggerStim_Record self );WeakHandle<game.data.AIActionTarget_Record> StimSource()RTTIgame.data.AIActionTarget_Record? StimSourceHandle()RTTIre.Hooks.Place( "gamedataAISubActionTriggerStim_Record", "StimSourceHandle", (AISubActionTriggerStim_Record_StimSourceHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerStim_Record_StimSourceHandle( game.data.AISubActionTriggerStim_Record self );WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionTriggerStim_Record", "TargetHandle", (AISubActionTriggerStim_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerStim_Record_TargetHandle( game.data.AISubActionTriggerStim_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionTriggerStim_Record", "Delay", (AISubActionTriggerStim_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerStim_Record_Delay( game.data.AISubActionTriggerStim_Record self );float Radius()RTTIre.Hooks.Place( "gamedataAISubActionTriggerStim_Record", "Radius", (AISubActionTriggerStim_Record_Radius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerStim_Record_Radius( game.data.AISubActionTriggerStim_Record self );bool Direct()RTTIre.Hooks.Place( "gamedataAISubActionTriggerStim_Record", "Direct", (AISubActionTriggerStim_Record_Direct x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerStim_Record_Direct( game.data.AISubActionTriggerStim_Record self );bool PurelyDirect()RTTIre.Hooks.Place( "gamedataAISubActionTriggerStim_Record", "PurelyDirect", (AISubActionTriggerStim_Record_PurelyDirect x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionTriggerStim_Record_PurelyDirect( game.data.AISubActionTriggerStim_Record self );