class game.data
AISubActionUseSensePreset_Record
game.data.AISubActionUseSensePreset_Record
- 0 properties
- 3 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.SensePreset_Record> SensePreset()RTTIgame.data.SensePreset_Record? SensePresetHandle()RTTIre.Hooks.Place( "gamedataAISubActionUseSensePreset_Record", "SensePresetHandle", (AISubActionUseSensePreset_Record_SensePresetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SensePreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUseSensePreset_Record_SensePresetHandle( game.data.AISubActionUseSensePreset_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionUseSensePreset_Record", "Delay", (AISubActionUseSensePreset_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUseSensePreset_Record_Delay( game.data.AISubActionUseSensePreset_Record self );