class game.data
SensePreset_Record
game.data.SensePreset_Record
- 0 properties
- 26 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Shapes(out WeakHandle<game.data.SenseShape_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataSensePreset_Record", "Shapes", (SensePreset_Record_Shapes x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_Shapes( game.data.SensePreset_Record self, WeakHandle<game.data.SenseShape_Record>[] outList );int GetShapesCount()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "GetShapesCount", (SensePreset_Record_GetShapesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_GetShapesCount( game.data.SensePreset_Record self );WeakHandle<game.data.SenseShape_Record> GetShapesItem(int index)RTTIgame.data.SenseShape_Record? GetShapesItemHandle(int index)RTTIre.Hooks.Place( "gamedataSensePreset_Record", "GetShapesItemHandle", (SensePreset_Record_GetShapesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SenseShape_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_GetShapesItemHandle( game.data.SensePreset_Record self, int index );bool ShapesContains(WeakHandle<game.data.SenseShape_Record> item)RTTIre.Hooks.Place( "gamedataSensePreset_Record", "ShapesContains", (SensePreset_Record_ShapesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_ShapesContains( game.data.SensePreset_Record self, WeakHandle<game.data.SenseShape_Record> item );void Curves(out WeakHandle<game.data.DetectionCurve_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataSensePreset_Record", "Curves", (SensePreset_Record_Curves x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_Curves( game.data.SensePreset_Record self, WeakHandle<game.data.DetectionCurve_Record>[] outList );int GetCurvesCount()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "GetCurvesCount", (SensePreset_Record_GetCurvesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_GetCurvesCount( game.data.SensePreset_Record self );WeakHandle<game.data.DetectionCurve_Record> GetCurvesItem(int index)RTTIgame.data.DetectionCurve_Record? GetCurvesItemHandle(int index)RTTIre.Hooks.Place( "gamedataSensePreset_Record", "GetCurvesItemHandle", (SensePreset_Record_GetCurvesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.DetectionCurve_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_GetCurvesItemHandle( game.data.SensePreset_Record self, int index );bool CurvesContains(WeakHandle<game.data.DetectionCurve_Record> item)RTTIre.Hooks.Place( "gamedataSensePreset_Record", "CurvesContains", (SensePreset_Record_CurvesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_CurvesContains( game.data.SensePreset_Record self, WeakHandle<game.data.DetectionCurve_Record> item );void MaterialCurves(out WeakHandle<game.data.DetectionCurve_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataSensePreset_Record", "MaterialCurves", (SensePreset_Record_MaterialCurves x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_MaterialCurves( game.data.SensePreset_Record self, WeakHandle<game.data.DetectionCurve_Record>[] outList );int GetMaterialCurvesCount()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "GetMaterialCurvesCount", (SensePreset_Record_GetMaterialCurvesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_GetMaterialCurvesCount( game.data.SensePreset_Record self );WeakHandle<game.data.DetectionCurve_Record> GetMaterialCurvesItem(int index)RTTIgame.data.DetectionCurve_Record? GetMaterialCurvesItemHandle(int index)RTTIre.Hooks.Place( "gamedataSensePreset_Record", "GetMaterialCurvesItemHandle", (SensePreset_Record_GetMaterialCurvesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.DetectionCurve_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_GetMaterialCurvesItemHandle( game.data.SensePreset_Record self, int index );bool MaterialCurvesContains(WeakHandle<game.data.DetectionCurve_Record> item)RTTIre.Hooks.Place( "gamedataSensePreset_Record", "MaterialCurvesContains", (SensePreset_Record_MaterialCurvesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_MaterialCurvesContains( game.data.SensePreset_Record self, WeakHandle<game.data.DetectionCurve_Record> item );CName DayNightCurve()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "DayNightCurve", (SensePreset_Record_DayNightCurve x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_DayNightCurve( game.data.SensePreset_Record self );float DetectionDropFactor()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "DetectionDropFactor", (SensePreset_Record_DetectionDropFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_DetectionDropFactor( game.data.SensePreset_Record self );float DetectionDifficultyModifierNormal()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "DetectionDifficultyModifierNormal", (SensePreset_Record_DetectionDifficultyModifierNormal x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_DetectionDifficultyModifierNormal( game.data.SensePreset_Record self );float DetectionCoolDownTime()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "DetectionCoolDownTime", (SensePreset_Record_DetectionCoolDownTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_DetectionCoolDownTime( game.data.SensePreset_Record self );float DetectionDifficultyModifierEasy()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "DetectionDifficultyModifierEasy", (SensePreset_Record_DetectionDifficultyModifierEasy x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_DetectionDifficultyModifierEasy( game.data.SensePreset_Record self );float DetectionDifficultyModifierHard()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "DetectionDifficultyModifierHard", (SensePreset_Record_DetectionDifficultyModifierHard x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_DetectionDifficultyModifierHard( game.data.SensePreset_Record self );float DetectionPartCoolDownTime()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "DetectionPartCoolDownTime", (SensePreset_Record_DetectionPartCoolDownTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_DetectionPartCoolDownTime( game.data.SensePreset_Record self );float DetectionFactor()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "DetectionFactor", (SensePreset_Record_DetectionFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_DetectionFactor( game.data.SensePreset_Record self );float DetectionDifficultyModifierVeryHard()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "DetectionDifficultyModifierVeryHard", (SensePreset_Record_DetectionDifficultyModifierVeryHard x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_DetectionDifficultyModifierVeryHard( game.data.SensePreset_Record self );bool UseZCorrection()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "UseZCorrection", (SensePreset_Record_UseZCorrection x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_UseZCorrection( game.data.SensePreset_Record self );bool IgnorePhysicsTest()RTTIre.Hooks.Place( "gamedataSensePreset_Record", "IgnorePhysicsTest", (SensePreset_Record_IgnorePhysicsTest x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SensePreset_Record_IgnorePhysicsTest( game.data.SensePreset_Record self );