BlackICE Scripting

class game.data

SensePreset_Record

game.data.SensePreset_Record

  • 0 properties
  • 26 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void Shapes(out WeakHandle<game.data.SenseShape_Record>[] outList) RTTI
  • int GetShapesCount() RTTI
  • WeakHandle<game.data.SenseShape_Record> GetShapesItem(int index) RTTI
  • game.data.SenseShape_Record? GetShapesItemHandle(int index) RTTI
  • bool ShapesContains(WeakHandle<game.data.SenseShape_Record> item) RTTI
  • void Curves(out WeakHandle<game.data.DetectionCurve_Record>[] outList) RTTI
  • int GetCurvesCount() RTTI
  • WeakHandle<game.data.DetectionCurve_Record> GetCurvesItem(int index) RTTI
  • game.data.DetectionCurve_Record? GetCurvesItemHandle(int index) RTTI
  • bool CurvesContains(WeakHandle<game.data.DetectionCurve_Record> item) RTTI
  • void MaterialCurves(out WeakHandle<game.data.DetectionCurve_Record>[] outList) RTTI
  • int GetMaterialCurvesCount() RTTI
  • WeakHandle<game.data.DetectionCurve_Record> GetMaterialCurvesItem(int index) RTTI
  • game.data.DetectionCurve_Record? GetMaterialCurvesItemHandle(int index) RTTI
  • bool MaterialCurvesContains(WeakHandle<game.data.DetectionCurve_Record> item) RTTI
  • CName DayNightCurve() RTTI
  • float DetectionDropFactor() RTTI
  • float DetectionDifficultyModifierNormal() RTTI
  • float DetectionCoolDownTime() RTTI
  • float DetectionDifficultyModifierEasy() RTTI
  • float DetectionDifficultyModifierHard() RTTI
  • float DetectionPartCoolDownTime() RTTI
  • float DetectionFactor() RTTI
  • float DetectionDifficultyModifierVeryHard() RTTI
  • bool UseZCorrection() RTTI
  • bool IgnorePhysicsTest() RTTI