class game.data
AITacticTicket_Record
game.data.AITacticTicket_Record
- 0 properties
- 7 functions
Extends game.data.AITicket_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Sectors(out WeakHandle<game.data.AISectorType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAITacticTicket_Record", "Sectors", (AITacticTicket_Record_Sectors x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AITacticTicket_Record_Sectors( game.data.AITacticTicket_Record self, WeakHandle<game.data.AISectorType_Record>[] outList );int GetSectorsCount()RTTIre.Hooks.Place( "gamedataAITacticTicket_Record", "GetSectorsCount", (AITacticTicket_Record_GetSectorsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITacticTicket_Record_GetSectorsCount( game.data.AITacticTicket_Record self );WeakHandle<game.data.AISectorType_Record> GetSectorsItem(int index)RTTIgame.data.AISectorType_Record? GetSectorsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAITacticTicket_Record", "GetSectorsItemHandle", (AITacticTicket_Record_GetSectorsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AISectorType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITacticTicket_Record_GetSectorsItemHandle( game.data.AITacticTicket_Record self, int index );bool SectorsContains(WeakHandle<game.data.AISectorType_Record> item)RTTIre.Hooks.Place( "gamedataAITacticTicket_Record", "SectorsContains", (AITacticTicket_Record_SectorsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITacticTicket_Record_SectorsContains( game.data.AITacticTicket_Record self, WeakHandle<game.data.AISectorType_Record> item );float TacticTimeout()RTTIre.Hooks.Place( "gamedataAITacticTicket_Record", "TacticTimeout", (AITacticTicket_Record_TacticTimeout x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITacticTicket_Record_TacticTimeout( game.data.AITacticTicket_Record self );bool OffensiveTactic()RTTIre.Hooks.Place( "gamedataAITacticTicket_Record", "OffensiveTactic", (AITacticTicket_Record_OffensiveTactic x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITacticTicket_Record_OffensiveTactic( game.data.AITacticTicket_Record self );