class game.data
AITicket_Record
game.data.AITicket_Record
- 0 properties
- 39 functions
- 3 derived classes
Extends game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.AIActionTicket_Record, game.data.AIRingTicket_Record, game.data.AITacticTicket_Record
Properties
None.
Functions
WeakHandle<game.data.AITicketType_Record> TicketType()RTTIgame.data.AITicketType_Record? TicketTypeHandle()RTTIre.Hooks.Place( "gamedataAITicket_Record", "TicketTypeHandle", (AITicket_Record_TicketTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AITicketType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_TicketTypeHandle( game.data.AITicket_Record self );WeakHandle<game.data.AIDifficulty_Record> Difficulty()RTTIgame.data.AIDifficulty_Record? DifficultyHandle()RTTIre.Hooks.Place( "gamedataAITicket_Record", "DifficultyHandle", (AITicket_Record_DifficultyHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIDifficulty_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_DifficultyHandle( game.data.AITicket_Record self );WeakHandle<game.data.AIComparison_Record> DifficultyComparisonOp()RTTIgame.data.AIComparison_Record? DifficultyComparisonOpHandle()RTTIre.Hooks.Place( "gamedataAITicket_Record", "DifficultyComparisonOpHandle", (AITicket_Record_DifficultyComparisonOpHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIComparison_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_DifficultyComparisonOpHandle( game.data.AITicket_Record self );void DeactivationCondition(out WeakHandle<game.data.AITicketCondition_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAITicket_Record", "DeactivationCondition", (AITicket_Record_DeactivationCondition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_DeactivationCondition( game.data.AITicket_Record self, WeakHandle<game.data.AITicketCondition_Record>[] outList );int GetDeactivationConditionCount()RTTIre.Hooks.Place( "gamedataAITicket_Record", "GetDeactivationConditionCount", (AITicket_Record_GetDeactivationConditionCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_GetDeactivationConditionCount( game.data.AITicket_Record self );WeakHandle<game.data.AITicketCondition_Record> GetDeactivationConditionItem(int index)RTTIgame.data.AITicketCondition_Record? GetDeactivationConditionItemHandle(int index)RTTIre.Hooks.Place( "gamedataAITicket_Record", "GetDeactivationConditionItemHandle", (AITicket_Record_GetDeactivationConditionItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AITicketCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_GetDeactivationConditionItemHandle( game.data.AITicket_Record self, int index );bool DeactivationConditionContains(WeakHandle<game.data.AITicketCondition_Record> item)RTTIre.Hooks.Place( "gamedataAITicket_Record", "DeactivationConditionContains", (AITicket_Record_DeactivationConditionContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_DeactivationConditionContains( game.data.AITicket_Record self, WeakHandle<game.data.AITicketCondition_Record> item );void ActivationCondition(out WeakHandle<game.data.AITicketCondition_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAITicket_Record", "ActivationCondition", (AITicket_Record_ActivationCondition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_ActivationCondition( game.data.AITicket_Record self, WeakHandle<game.data.AITicketCondition_Record>[] outList );int GetActivationConditionCount()RTTIre.Hooks.Place( "gamedataAITicket_Record", "GetActivationConditionCount", (AITicket_Record_GetActivationConditionCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_GetActivationConditionCount( game.data.AITicket_Record self );WeakHandle<game.data.AITicketCondition_Record> GetActivationConditionItem(int index)RTTIgame.data.AITicketCondition_Record? GetActivationConditionItemHandle(int index)RTTIre.Hooks.Place( "gamedataAITicket_Record", "GetActivationConditionItemHandle", (AITicket_Record_GetActivationConditionItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AITicketCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_GetActivationConditionItemHandle( game.data.AITicket_Record self, int index );bool ActivationConditionContains(WeakHandle<game.data.AITicketCondition_Record> item)RTTIre.Hooks.Place( "gamedataAITicket_Record", "ActivationConditionContains", (AITicket_Record_ActivationConditionContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_ActivationConditionContains( game.data.AITicket_Record self, WeakHandle<game.data.AITicketCondition_Record> item );void SyncWithTickets(out WeakHandle<game.data.AITicketType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAITicket_Record", "SyncWithTickets", (AITicket_Record_SyncWithTickets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_SyncWithTickets( game.data.AITicket_Record self, WeakHandle<game.data.AITicketType_Record>[] outList );int GetSyncWithTicketsCount()RTTIre.Hooks.Place( "gamedataAITicket_Record", "GetSyncWithTicketsCount", (AITicket_Record_GetSyncWithTicketsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_GetSyncWithTicketsCount( game.data.AITicket_Record self );WeakHandle<game.data.AITicketType_Record> GetSyncWithTicketsItem(int index)RTTIgame.data.AITicketType_Record? GetSyncWithTicketsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAITicket_Record", "GetSyncWithTicketsItemHandle", (AITicket_Record_GetSyncWithTicketsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AITicketType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_GetSyncWithTicketsItemHandle( game.data.AITicket_Record self, int index );bool SyncWithTicketsContains(WeakHandle<game.data.AITicketType_Record> item)RTTIre.Hooks.Place( "gamedataAITicket_Record", "SyncWithTicketsContains", (AITicket_Record_SyncWithTicketsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_SyncWithTicketsContains( game.data.AITicket_Record self, WeakHandle<game.data.AITicketType_Record> item );void Cooldowns(out WeakHandle<game.data.AIActionCooldown_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAITicket_Record", "Cooldowns", (AITicket_Record_Cooldowns x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_Cooldowns( game.data.AITicket_Record self, WeakHandle<game.data.AIActionCooldown_Record>[] outList );int GetCooldownsCount()RTTIre.Hooks.Place( "gamedataAITicket_Record", "GetCooldownsCount", (AITicket_Record_GetCooldownsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_GetCooldownsCount( game.data.AITicket_Record self );WeakHandle<game.data.AIActionCooldown_Record> GetCooldownsItem(int index)RTTIgame.data.AIActionCooldown_Record? GetCooldownsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAITicket_Record", "GetCooldownsItemHandle", (AITicket_Record_GetCooldownsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionCooldown_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_GetCooldownsItemHandle( game.data.AITicket_Record self, int index );bool CooldownsContains(WeakHandle<game.data.AIActionCooldown_Record> item)RTTIre.Hooks.Place( "gamedataAITicket_Record", "CooldownsContains", (AITicket_Record_CooldownsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_CooldownsContains( game.data.AITicket_Record self, WeakHandle<game.data.AIActionCooldown_Record> item );float ConditionSuccessDuration()RTTIre.Hooks.Place( "gamedataAITicket_Record", "ConditionSuccessDuration", (AITicket_Record_ConditionSuccessDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_ConditionSuccessDuration( game.data.AITicket_Record self );float MinTicketDesyncTime()RTTIre.Hooks.Place( "gamedataAITicket_Record", "MinTicketDesyncTime", (AITicket_Record_MinTicketDesyncTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_MinTicketDesyncTime( game.data.AITicket_Record self );float MaxTicketDesyncTime()RTTIre.Hooks.Place( "gamedataAITicket_Record", "MaxTicketDesyncTime", (AITicket_Record_MaxTicketDesyncTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_MaxTicketDesyncTime( game.data.AITicket_Record self );int MaxNumberOfTickets()RTTIre.Hooks.Place( "gamedataAITicket_Record", "MaxNumberOfTickets", (AITicket_Record_MaxNumberOfTickets x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_MaxNumberOfTickets( game.data.AITicket_Record self );float PercentageNumberOfTickets()RTTIre.Hooks.Place( "gamedataAITicket_Record", "PercentageNumberOfTickets", (AITicket_Record_PercentageNumberOfTickets x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_PercentageNumberOfTickets( game.data.AITicket_Record self );float Timeout()RTTIre.Hooks.Place( "gamedataAITicket_Record", "Timeout", (AITicket_Record_Timeout x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_Timeout( game.data.AITicket_Record self );float SyncTimeout()RTTIre.Hooks.Place( "gamedataAITicket_Record", "SyncTimeout", (AITicket_Record_SyncTimeout x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_SyncTimeout( game.data.AITicket_Record self );int MinNumberOfTickets()RTTIre.Hooks.Place( "gamedataAITicket_Record", "MinNumberOfTickets", (AITicket_Record_MinNumberOfTickets x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_MinNumberOfTickets( game.data.AITicket_Record self );float DeactivationConditionCheckInterval()RTTIre.Hooks.Place( "gamedataAITicket_Record", "DeactivationConditionCheckInterval", (AITicket_Record_DeactivationConditionCheckInterval x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_DeactivationConditionCheckInterval( game.data.AITicket_Record self );bool ScaleNumberOfTicketsFromWorkspots()RTTIre.Hooks.Place( "gamedataAITicket_Record", "ScaleNumberOfTicketsFromWorkspots", (AITicket_Record_ScaleNumberOfTicketsFromWorkspots x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_ScaleNumberOfTicketsFromWorkspots( game.data.AITicket_Record self );bool RevokeOnTimeout()RTTIre.Hooks.Place( "gamedataAITicket_Record", "RevokeOnTimeout", (AITicket_Record_RevokeOnTimeout x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_RevokeOnTimeout( game.data.AITicket_Record self );bool ReleaseAll()RTTIre.Hooks.Place( "gamedataAITicket_Record", "ReleaseAll", (AITicket_Record_ReleaseAll x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_ReleaseAll( game.data.AITicket_Record self );bool StartCooldownOnFailure()RTTIre.Hooks.Place( "gamedataAITicket_Record", "StartCooldownOnFailure", (AITicket_Record_StartCooldownOnFailure x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITicket_Record_StartCooldownOnFailure( game.data.AITicket_Record self );