BlackICE Scripting

class game.data

AITicket_Record

game.data.AITicket_Record

  • 0 properties
  • 39 functions
  • 3 derived classes

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AITicketType_Record> TicketType() RTTI
  • game.data.AITicketType_Record? TicketTypeHandle() RTTI
  • WeakHandle<game.data.AIDifficulty_Record> Difficulty() RTTI
  • game.data.AIDifficulty_Record? DifficultyHandle() RTTI
  • WeakHandle<game.data.AIComparison_Record> DifficultyComparisonOp() RTTI
  • game.data.AIComparison_Record? DifficultyComparisonOpHandle() RTTI
  • void DeactivationCondition(out WeakHandle<game.data.AITicketCondition_Record>[] outList) RTTI
  • int GetDeactivationConditionCount() RTTI
  • WeakHandle<game.data.AITicketCondition_Record> GetDeactivationConditionItem(int index) RTTI
  • game.data.AITicketCondition_Record? GetDeactivationConditionItemHandle(int index) RTTI
  • bool DeactivationConditionContains(WeakHandle<game.data.AITicketCondition_Record> item) RTTI
  • void ActivationCondition(out WeakHandle<game.data.AITicketCondition_Record>[] outList) RTTI
  • int GetActivationConditionCount() RTTI
  • WeakHandle<game.data.AITicketCondition_Record> GetActivationConditionItem(int index) RTTI
  • game.data.AITicketCondition_Record? GetActivationConditionItemHandle(int index) RTTI
  • bool ActivationConditionContains(WeakHandle<game.data.AITicketCondition_Record> item) RTTI
  • void SyncWithTickets(out WeakHandle<game.data.AITicketType_Record>[] outList) RTTI
  • int GetSyncWithTicketsCount() RTTI
  • WeakHandle<game.data.AITicketType_Record> GetSyncWithTicketsItem(int index) RTTI
  • game.data.AITicketType_Record? GetSyncWithTicketsItemHandle(int index) RTTI
  • bool SyncWithTicketsContains(WeakHandle<game.data.AITicketType_Record> item) RTTI
  • void Cooldowns(out WeakHandle<game.data.AIActionCooldown_Record>[] outList) RTTI
  • int GetCooldownsCount() RTTI
  • WeakHandle<game.data.AIActionCooldown_Record> GetCooldownsItem(int index) RTTI
  • game.data.AIActionCooldown_Record? GetCooldownsItemHandle(int index) RTTI
  • bool CooldownsContains(WeakHandle<game.data.AIActionCooldown_Record> item) RTTI
  • float ConditionSuccessDuration() RTTI
  • float MinTicketDesyncTime() RTTI
  • float MaxTicketDesyncTime() RTTI
  • int MaxNumberOfTickets() RTTI
  • float PercentageNumberOfTickets() RTTI
  • float Timeout() RTTI
  • float SyncTimeout() RTTI
  • int MinNumberOfTickets() RTTI
  • float DeactivationConditionCheckInterval() RTTI
  • bool ScaleNumberOfTicketsFromWorkspots() RTTI
  • bool RevokeOnTimeout() RTTI
  • bool ReleaseAll() RTTI
  • bool StartCooldownOnFailure() RTTI