class game.data
AITargetCond_Record
game.data.AITargetCond_Record
- 0 properties
- 14 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIAdditionalTraceType_Record> IsCombatTargetVisibleFrom()RTTIgame.data.AIAdditionalTraceType_Record? IsCombatTargetVisibleFromHandle()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "IsCombatTargetVisibleFromHandle", (AITargetCond_Record_IsCombatTargetVisibleFromHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIAdditionalTraceType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_IsCombatTargetVisibleFromHandle( game.data.AITargetCond_Record self );WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "TargetHandle", (AITargetCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_TargetHandle( game.data.AITargetCond_Record self );float MinAccuracyValue()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "MinAccuracyValue", (AITargetCond_Record_MinAccuracyValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_MinAccuracyValue( game.data.AITargetCond_Record self );float MinDetectionValue()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "MinDetectionValue", (AITargetCond_Record_MinDetectionValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_MinDetectionValue( game.data.AITargetCond_Record self );int IsVisible()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "IsVisible", (AITargetCond_Record_IsVisible x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_IsVisible( game.data.AITargetCond_Record self );int InvalidExpectation()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "InvalidExpectation", (AITargetCond_Record_InvalidExpectation x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_InvalidExpectation( game.data.AITargetCond_Record self );int IsAlive()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "IsAlive", (AITargetCond_Record_IsAlive x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_IsAlive( game.data.AITargetCond_Record self );float MaxVisibilityToTargetDistance()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "MaxVisibilityToTargetDistance", (AITargetCond_Record_MaxVisibilityToTargetDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_MaxVisibilityToTargetDistance( game.data.AITargetCond_Record self );int IsActive()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "IsActive", (AITargetCond_Record_IsActive x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_IsActive( game.data.AITargetCond_Record self );int IsMoving()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "IsMoving", (AITargetCond_Record_IsMoving x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_IsMoving( game.data.AITargetCond_Record self );int Attitude()RTTIre.Hooks.Place( "gamedataAITargetCond_Record", "Attitude", (AITargetCond_Record_Attitude x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetCond_Record_Attitude( game.data.AITargetCond_Record self );