BlackICE Scripting

class game.data

AITargetCond_Record

game.data.AITargetCond_Record

  • 0 properties
  • 14 functions

Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIAdditionalTraceType_Record> IsCombatTargetVisibleFrom() RTTI
  • game.data.AIAdditionalTraceType_Record? IsCombatTargetVisibleFromHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> Target() RTTI
  • game.data.AIActionTarget_Record? TargetHandle() RTTI
  • float MinAccuracyValue() RTTI
  • float MinDetectionValue() RTTI
  • int IsVisible() RTTI
  • int InvalidExpectation() RTTI
  • float MinAccuracySharedValue() RTTI
  • int IsAlive() RTTI
  • float MaxVisibilityToTargetDistance() RTTI
  • int IsActive() RTTI
  • int IsMoving() RTTI
  • int Attitude() RTTI