class game.data
AITargetStandingOnTopOfMovingVehicleCond_Record
game.data.AITargetStandingOnTopOfMovingVehicleCond_Record
- 0 properties
- 2 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAITargetStandingOnTopOfMovingVehicleCond_Record", "TargetHandle", (AITargetStandingOnTopOfMovingVehicleCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITargetStandingOnTopOfMovingVehicleCond_Record_TargetHandle( game.data.AITargetStandingOnTopOfMovingVehicleCond_Record self );