class game.data
AIThrowCond_Record
game.data.AIThrowCond_Record
- 0 properties
- 7 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIThrowCond_Record", "TargetHandle", (AIThrowCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIThrowCond_Record_TargetHandle( game.data.AIThrowCond_Record self );WeakHandle<game.data.AttachmentSlot_Record> WeaponSlot()RTTIgame.data.AttachmentSlot_Record? WeaponSlotHandle()RTTIre.Hooks.Place( "gamedataAIThrowCond_Record", "WeaponSlotHandle", (AIThrowCond_Record_WeaponSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIThrowCond_Record_WeaponSlotHandle( game.data.AIThrowCond_Record self );float PredictionTime()RTTIre.Hooks.Place( "gamedataAIThrowCond_Record", "PredictionTime", (AIThrowCond_Record_PredictionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIThrowCond_Record_PredictionTime( game.data.AIThrowCond_Record self );float ThrowAngle()RTTIre.Hooks.Place( "gamedataAIThrowCond_Record", "ThrowAngle", (AIThrowCond_Record_ThrowAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIThrowCond_Record_ThrowAngle( game.data.AIThrowCond_Record self );float ClearLOSDistanceTolerance()RTTIre.Hooks.Place( "gamedataAIThrowCond_Record", "ClearLOSDistanceTolerance", (AIThrowCond_Record_ClearLOSDistanceTolerance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIThrowCond_Record_ClearLOSDistanceTolerance( game.data.AIThrowCond_Record self );