class game.data
AITresspassingCond_Record
game.data.AITresspassingCond_Record
- 0 properties
- 3 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAITresspassingCond_Record", "TargetHandle", (AITresspassingCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AITresspassingCond_Record_TargetHandle( game.data.AITresspassingCond_Record self );bool CheckSafeArea()RTTIre.Hooks.Place( "gamedataAITresspassingCond_Record", "CheckSafeArea", (AITresspassingCond_Record_CheckSafeArea x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AITresspassingCond_Record_CheckSafeArea( game.data.AITresspassingCond_Record self );