class game.data
AIValidCoversCond_Record
game.data.AIValidCoversCond_Record
- 0 properties
- 9 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIValidCoversCond_Record", "TargetHandle", (AIValidCoversCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIValidCoversCond_Record_TargetHandle( game.data.AIValidCoversCond_Record self );void LimitToRings(out WeakHandle<game.data.AIRingType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIValidCoversCond_Record", "LimitToRings", (AIValidCoversCond_Record_LimitToRings x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIValidCoversCond_Record_LimitToRings( game.data.AIValidCoversCond_Record self, WeakHandle<game.data.AIRingType_Record>[] outList );int GetLimitToRingsCount()RTTIre.Hooks.Place( "gamedataAIValidCoversCond_Record", "GetLimitToRingsCount", (AIValidCoversCond_Record_GetLimitToRingsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIValidCoversCond_Record_GetLimitToRingsCount( game.data.AIValidCoversCond_Record self );WeakHandle<game.data.AIRingType_Record> GetLimitToRingsItem(int index)RTTIgame.data.AIRingType_Record? GetLimitToRingsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIValidCoversCond_Record", "GetLimitToRingsItemHandle", (AIValidCoversCond_Record_GetLimitToRingsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIRingType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIValidCoversCond_Record_GetLimitToRingsItemHandle( game.data.AIValidCoversCond_Record self, int index );bool LimitToRingsContains(WeakHandle<game.data.AIRingType_Record> item)RTTIre.Hooks.Place( "gamedataAIValidCoversCond_Record", "LimitToRingsContains", (AIValidCoversCond_Record_LimitToRingsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIValidCoversCond_Record_LimitToRingsContains( game.data.AIValidCoversCond_Record self, WeakHandle<game.data.AIRingType_Record> item );int CoversWithLOS()RTTIre.Hooks.Place( "gamedataAIValidCoversCond_Record", "CoversWithLOS", (AIValidCoversCond_Record_CoversWithLOS x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIValidCoversCond_Record_CoversWithLOS( game.data.AIValidCoversCond_Record self );bool CheckCurrentlyActiveRing()RTTIre.Hooks.Place( "gamedataAIValidCoversCond_Record", "CheckCurrentlyActiveRing", (AIValidCoversCond_Record_CheckCurrentlyActiveRing x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIValidCoversCond_Record_CheckCurrentlyActiveRing( game.data.AIValidCoversCond_Record self );