class game.data
AIVehicleCond_Record
game.data.AIVehicleCond_Record
- 0 properties
- 14 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Vehicle()RTTIgame.data.AIActionTarget_Record? VehicleHandle()RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "VehicleHandle", (AIVehicleCond_Record_VehicleHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_VehicleHandle( game.data.AIVehicleCond_Record self );CName[] HasTags()RTTIint GetHasTagsCount()RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "GetHasTagsCount", (AIVehicleCond_Record_GetHasTagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_GetHasTagsCount( game.data.AIVehicleCond_Record self );CName GetHasTagsItem(int index)RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "GetHasTagsItem", (AIVehicleCond_Record_GetHasTagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_GetHasTagsItem( game.data.AIVehicleCond_Record self, int index );bool HasTagsContains(CName item)RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "HasTagsContains", (AIVehicleCond_Record_HasTagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_HasTagsContains( game.data.AIVehicleCond_Record self, CName item );void FreeSlots(out WeakHandle<game.data.VehicleSeat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIVehicleCond_Record", "FreeSlots", (AIVehicleCond_Record_FreeSlots x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_FreeSlots( game.data.AIVehicleCond_Record self, WeakHandle<game.data.VehicleSeat_Record>[] outList );int GetFreeSlotsCount()RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "GetFreeSlotsCount", (AIVehicleCond_Record_GetFreeSlotsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_GetFreeSlotsCount( game.data.AIVehicleCond_Record self );WeakHandle<game.data.VehicleSeat_Record> GetFreeSlotsItem(int index)RTTIgame.data.VehicleSeat_Record? GetFreeSlotsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "GetFreeSlotsItemHandle", (AIVehicleCond_Record_GetFreeSlotsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleSeat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_GetFreeSlotsItemHandle( game.data.AIVehicleCond_Record self, int index );bool FreeSlotsContains(WeakHandle<game.data.VehicleSeat_Record> item)RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "FreeSlotsContains", (AIVehicleCond_Record_FreeSlotsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_FreeSlotsContains( game.data.AIVehicleCond_Record self, WeakHandle<game.data.VehicleSeat_Record> item );Vector2 ActivePassangers()RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "ActivePassangers", (AIVehicleCond_Record_ActivePassangers x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_ActivePassangers( game.data.AIVehicleCond_Record self );Vector2 CurrentSpeed()RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "CurrentSpeed", (AIVehicleCond_Record_CurrentSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_CurrentSpeed( game.data.AIVehicleCond_Record self );int DriverCheck()RTTIre.Hooks.Place( "gamedataAIVehicleCond_Record", "DriverCheck", (AIVehicleCond_Record_DriverCheck x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIVehicleCond_Record_DriverCheck( game.data.AIVehicleCond_Record self );