BlackICE Scripting

class game.data

AIVehicleCond_Record

game.data.AIVehicleCond_Record

  • 0 properties
  • 14 functions

Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIActionTarget_Record> Vehicle() RTTI
  • game.data.AIActionTarget_Record? VehicleHandle() RTTI
  • CName[] HasTags() RTTI
  • int GetHasTagsCount() RTTI
  • CName GetHasTagsItem(int index) RTTI
  • bool HasTagsContains(CName item) RTTI
  • void FreeSlots(out WeakHandle<game.data.VehicleSeat_Record>[] outList) RTTI
  • int GetFreeSlotsCount() RTTI
  • WeakHandle<game.data.VehicleSeat_Record> GetFreeSlotsItem(int index) RTTI
  • game.data.VehicleSeat_Record? GetFreeSlotsItemHandle(int index) RTTI
  • bool FreeSlotsContains(WeakHandle<game.data.VehicleSeat_Record> item) RTTI
  • Vector2 ActivePassangers() RTTI
  • Vector2 CurrentSpeed() RTTI
  • int DriverCheck() RTTI