class game.data
AIVelocityCond_Record
game.data.AIVelocityCond_Record
- 0 properties
- 4 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIVelocityCond_Record", "TargetHandle", (AIVelocityCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIVelocityCond_Record_TargetHandle( game.data.AIVelocityCond_Record self );Vector2 Range()RTTIre.Hooks.Place( "gamedataAIVelocityCond_Record", "Range", (AIVelocityCond_Record_Range x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AIVelocityCond_Record_Range( game.data.AIVelocityCond_Record self );float TimePeriod()RTTIre.Hooks.Place( "gamedataAIVelocityCond_Record", "TimePeriod", (AIVelocityCond_Record_TimePeriod x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIVelocityCond_Record_TimePeriod( game.data.AIVelocityCond_Record self );