class game.data
AIVelocityDotCond_Record
game.data.AIVelocityDotCond_Record
- 0 properties
- 6 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> VelocityTarget()RTTIgame.data.AIActionTarget_Record? VelocityTargetHandle()RTTIre.Hooks.Place( "gamedataAIVelocityDotCond_Record", "VelocityTargetHandle", (AIVelocityDotCond_Record_VelocityTargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIVelocityDotCond_Record_VelocityTargetHandle( game.data.AIVelocityDotCond_Record self );WeakHandle<game.data.AIActionTarget_Record> PositionTarget()RTTIgame.data.AIActionTarget_Record? PositionTargetHandle()RTTIre.Hooks.Place( "gamedataAIVelocityDotCond_Record", "PositionTargetHandle", (AIVelocityDotCond_Record_PositionTargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIVelocityDotCond_Record_PositionTargetHandle( game.data.AIVelocityDotCond_Record self );Vector2 DotRange()RTTIre.Hooks.Place( "gamedataAIVelocityDotCond_Record", "DotRange", (AIVelocityDotCond_Record_DotRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AIVelocityDotCond_Record_DotRange( game.data.AIVelocityDotCond_Record self );float TimePeriod()RTTIre.Hooks.Place( "gamedataAIVelocityDotCond_Record", "TimePeriod", (AIVelocityDotCond_Record_TimePeriod x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIVelocityDotCond_Record_TimePeriod( game.data.AIVelocityDotCond_Record self );