class game.data
AIWeakSpotCond_Record
game.data.AIWeakSpotCond_Record
- 0 properties
- 3 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Weakspot_Record> Weakspot()RTTIgame.data.Weakspot_Record? WeakspotHandle()RTTIre.Hooks.Place( "gamedataAIWeakSpotCond_Record", "WeakspotHandle", (AIWeakSpotCond_Record_WeakspotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Weakspot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIWeakSpotCond_Record_WeakspotHandle( game.data.AIWeakSpotCond_Record self );bool IncludeDestroyed()RTTIre.Hooks.Place( "gamedataAIWeakSpotCond_Record", "IncludeDestroyed", (AIWeakSpotCond_Record_IncludeDestroyed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIWeakSpotCond_Record_IncludeDestroyed( game.data.AIWeakSpotCond_Record self );