class game.data
Weakspot_Record
game.data.Weakspot_Record
- 0 properties
- 15 functions
Extends game.data.SpawnableObject_Record game.data.BaseObject_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> SlotToAttach()RTTIgame.data.AttachmentSlot_Record? SlotToAttachHandle()RTTIre.Hooks.Place( "gamedataWeakspot_Record", "SlotToAttachHandle", (Weakspot_Record_SlotToAttachHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_SlotToAttachHandle( game.data.Weakspot_Record self );void OnDestroyedEffectors(out WeakHandle<game.data.Effector_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataWeakspot_Record", "OnDestroyedEffectors", (Weakspot_Record_OnDestroyedEffectors x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_OnDestroyedEffectors( game.data.Weakspot_Record self, WeakHandle<game.data.Effector_Record>[] outList );int GetOnDestroyedEffectorsCount()RTTIre.Hooks.Place( "gamedataWeakspot_Record", "GetOnDestroyedEffectorsCount", (Weakspot_Record_GetOnDestroyedEffectorsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_GetOnDestroyedEffectorsCount( game.data.Weakspot_Record self );WeakHandle<game.data.Effector_Record> GetOnDestroyedEffectorsItem(int index)RTTIgame.data.Effector_Record? GetOnDestroyedEffectorsItemHandle(int index)RTTIre.Hooks.Place( "gamedataWeakspot_Record", "GetOnDestroyedEffectorsItemHandle", (Weakspot_Record_GetOnDestroyedEffectorsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Effector_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_GetOnDestroyedEffectorsItemHandle( game.data.Weakspot_Record self, int index );bool OnDestroyedEffectorsContains(WeakHandle<game.data.Effector_Record> item)RTTIre.Hooks.Place( "gamedataWeakspot_Record", "OnDestroyedEffectorsContains", (Weakspot_Record_OnDestroyedEffectorsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_OnDestroyedEffectorsContains( game.data.Weakspot_Record self, WeakHandle<game.data.Effector_Record> item );CName[] ValidCharacterAppearances()RTTIint GetValidCharacterAppearancesCount()RTTIre.Hooks.Place( "gamedataWeakspot_Record", "GetValidCharacterAppearancesCount", (Weakspot_Record_GetValidCharacterAppearancesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_GetValidCharacterAppearancesCount( game.data.Weakspot_Record self );CName GetValidCharacterAppearancesItem(int index)RTTIre.Hooks.Place( "gamedataWeakspot_Record", "GetValidCharacterAppearancesItem", (Weakspot_Record_GetValidCharacterAppearancesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_GetValidCharacterAppearancesItem( game.data.Weakspot_Record self, int index );bool ValidCharacterAppearancesContains(CName item)RTTIre.Hooks.Place( "gamedataWeakspot_Record", "ValidCharacterAppearancesContains", (Weakspot_Record_ValidCharacterAppearancesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_ValidCharacterAppearancesContains( game.data.Weakspot_Record self, CName item );CName[] GameplayTags()RTTIint GetGameplayTagsCount()RTTIre.Hooks.Place( "gamedataWeakspot_Record", "GetGameplayTagsCount", (Weakspot_Record_GetGameplayTagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_GetGameplayTagsCount( game.data.Weakspot_Record self );CName GetGameplayTagsItem(int index)RTTIre.Hooks.Place( "gamedataWeakspot_Record", "GetGameplayTagsItem", (Weakspot_Record_GetGameplayTagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_GetGameplayTagsItem( game.data.Weakspot_Record self, int index );bool GameplayTagsContains(CName item)RTTIre.Hooks.Place( "gamedataWeakspot_Record", "GameplayTagsContains", (Weakspot_Record_GameplayTagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Weakspot_Record_GameplayTagsContains( game.data.Weakspot_Record self, CName item );