BlackICE Scripting

class game.data

Weakspot_Record

game.data.Weakspot_Record

  • 0 properties
  • 15 functions

Extends game.data.SpawnableObject_Record game.data.BaseObject_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AttachmentSlot_Record> SlotToAttach() RTTI
  • game.data.AttachmentSlot_Record? SlotToAttachHandle() RTTI
  • void OnDestroyedEffectors(out WeakHandle<game.data.Effector_Record>[] outList) RTTI
  • int GetOnDestroyedEffectorsCount() RTTI
  • WeakHandle<game.data.Effector_Record> GetOnDestroyedEffectorsItem(int index) RTTI
  • game.data.Effector_Record? GetOnDestroyedEffectorsItemHandle(int index) RTTI
  • bool OnDestroyedEffectorsContains(WeakHandle<game.data.Effector_Record> item) RTTI
  • CName[] ValidCharacterAppearances() RTTI
  • int GetValidCharacterAppearancesCount() RTTI
  • CName GetValidCharacterAppearancesItem(int index) RTTI
  • bool ValidCharacterAppearancesContains(CName item) RTTI
  • CName[] GameplayTags() RTTI
  • int GetGameplayTagsCount() RTTI
  • CName GetGameplayTagsItem(int index) RTTI
  • bool GameplayTagsContains(CName item) RTTI