BlackICE Scripting

class game.data

AddItemsEffector_Record

game.data.AddItemsEffector_Record

  • 0 properties
  • 5 functions

Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void ItemsToAdd(out WeakHandle<game.data.InventoryItem_Record>[] outList) RTTI
  • int GetItemsToAddCount() RTTI
  • WeakHandle<game.data.InventoryItem_Record> GetItemsToAddItem(int index) RTTI
  • game.data.InventoryItem_Record? GetItemsToAddItemHandle(int index) RTTI
  • bool ItemsToAddContains(WeakHandle<game.data.InventoryItem_Record> item) RTTI