class game.data
AddItemsEffector_Record
game.data.AddItemsEffector_Record
- 0 properties
- 5 functions
Extends game.data.Effector_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ItemsToAdd(out WeakHandle<game.data.InventoryItem_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAddItemsEffector_Record", "ItemsToAdd", (AddItemsEffector_Record_ItemsToAdd x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddItemsEffector_Record_ItemsToAdd( game.data.AddItemsEffector_Record self, WeakHandle<game.data.InventoryItem_Record>[] outList );int GetItemsToAddCount()RTTIre.Hooks.Place( "gamedataAddItemsEffector_Record", "GetItemsToAddCount", (AddItemsEffector_Record_GetItemsToAddCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AddItemsEffector_Record_GetItemsToAddCount( game.data.AddItemsEffector_Record self );WeakHandle<game.data.InventoryItem_Record> GetItemsToAddItem(int index)RTTIgame.data.InventoryItem_Record? GetItemsToAddItemHandle(int index)RTTIre.Hooks.Place( "gamedataAddItemsEffector_Record", "GetItemsToAddItemHandle", (AddItemsEffector_Record_GetItemsToAddItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.InventoryItem_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AddItemsEffector_Record_GetItemsToAddItemHandle( game.data.AddItemsEffector_Record self, int index );bool ItemsToAddContains(WeakHandle<game.data.InventoryItem_Record> item)RTTIre.Hooks.Place( "gamedataAddItemsEffector_Record", "ItemsToAddContains", (AddItemsEffector_Record_ItemsToAddContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AddItemsEffector_Record_ItemsToAddContains( game.data.AddItemsEffector_Record self, WeakHandle<game.data.InventoryItem_Record> item );