Effector_Record class
game.data.Effector_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
game.data.AddDevelopmentPointEffector_Record, game.data.AddHitFlagToAttackEffector_Record, game.data.AddItemsEffector_Record, game.data.AddStatusEffectToAttackEffector_Record, game.data.ApplyEffectorEffector_Record, game.data.ApplyLightPresetEffector_Record, game.data.ApplyStatGroupEffector_Record, game.data.ApplyStatusEffectEffector_Record, game.data.ContinuousEffector_Record, game.data.ConvertDamageToStatPoolEffector_Record
Show 17 more of 27 derived classes
game.data.ForceDismembermentEffector_Record, game.data.ModifyAttackCritChanceEffector_Record, game.data.ModifyStaminaHandlerEffector_Record, game.data.ModifyStatPoolCustomLimitEffector_Record, game.data.ModifyStatPoolModifierEffector_Record, game.data.ModifyStatPoolValueEffector_Record, game.data.OverrideRangedAttackPackageEffector_Record, game.data.PropagateStatusEffectInAreaEffector_Record, game.data.RemoveAllModifiersEffector_Record, game.data.SetAttackHitTypeEffector_Record, game.data.SpreadAreaEffector_Record, game.data.SpreadEffector_Record, game.data.SpreadInitEffector_Record, game.data.TriggerAttackEffector_Record, game.data.TriggerHackingMinigameEffector_Record, game.data.UncontrolledMovementEffector_Record, game.data.UseConsumableEffector_Record
Properties
None.
Functions
WeakHandle<game.data.IPrereq_Record> PrereqRecord()RTTIgame.data.IPrereq_Record? PrereqRecordHandle()RTTIint GetStatModifierGroupsCount()RTTIWeakHandle<game.data.StatModifierGroup_Record> GetStatModifierGroupsItem(int index)RTTIgame.data.StatModifierGroup_Record? GetStatModifierGroupsItemHandle(int index)RTTIbool StatModifierGroupsContains(WeakHandle<game.data.StatModifierGroup_Record> item)RTTICName EffectorClassName()RTTIbool RemoveAfterPrereqCheck()RTTIbool RemoveAfterActionCall()RTTI