class game.data
AimAssistSettings_Record
game.data.AimAssistSettings_Record
- 0 properties
- 8 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AimAssistConfigPreset_Record> Off()RTTIgame.data.AimAssistConfigPreset_Record? OffHandle()RTTIre.Hooks.Place( "gamedataAimAssistSettings_Record", "OffHandle", (AimAssistSettings_Record_OffHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AimAssistConfigPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistSettings_Record_OffHandle( game.data.AimAssistSettings_Record self );WeakHandle<game.data.AimAssistConfigPreset_Record> Light()RTTIgame.data.AimAssistConfigPreset_Record? LightHandle()RTTIre.Hooks.Place( "gamedataAimAssistSettings_Record", "LightHandle", (AimAssistSettings_Record_LightHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AimAssistConfigPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistSettings_Record_LightHandle( game.data.AimAssistSettings_Record self );WeakHandle<game.data.AimAssistConfigPreset_Record> Standard()RTTIgame.data.AimAssistConfigPreset_Record? StandardHandle()RTTIre.Hooks.Place( "gamedataAimAssistSettings_Record", "StandardHandle", (AimAssistSettings_Record_StandardHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AimAssistConfigPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistSettings_Record_StandardHandle( game.data.AimAssistSettings_Record self );WeakHandle<game.data.AimAssistConfigPreset_Record> Heavy()RTTIgame.data.AimAssistConfigPreset_Record? HeavyHandle()RTTIre.Hooks.Place( "gamedataAimAssistSettings_Record", "HeavyHandle", (AimAssistSettings_Record_HeavyHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AimAssistConfigPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistSettings_Record_HeavyHandle( game.data.AimAssistSettings_Record self );