class game.data
AngleDistanceCoverSelectionParameters_Record
game.data.AngleDistanceCoverSelectionParameters_Record
- 0 properties
- 9 functions
Extends game.data.CoverSelectionParameters_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float AngleDistanceScore()RTTIre.Hooks.Place( "gamedataAngleDistanceCoverSelectionParameters_Record", "AngleDistanceScore", (AngleDistanceCoverSelectionParameters_Record_AngleDistanceScore x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AngleDistanceCoverSelectionParameters_Record_AngleDistanceScore( game.data.AngleDistanceCoverSelectionParameters_Record self );float CoverLowerMinVerticalAngle()RTTIre.Hooks.Place( "gamedataAngleDistanceCoverSelectionParameters_Record", "CoverLowerMinVerticalAngle", (AngleDistanceCoverSelectionParameters_Record_CoverLowerMinVerticalAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AngleDistanceCoverSelectionParameters_Record_CoverLowerMinVerticalAngle( game.data.AngleDistanceCoverSelectionParameters_Record self );float MaximumDistance()RTTIre.Hooks.Place( "gamedataAngleDistanceCoverSelectionParameters_Record", "MaximumDistance", (AngleDistanceCoverSelectionParameters_Record_MaximumDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AngleDistanceCoverSelectionParameters_Record_MaximumDistance( game.data.AngleDistanceCoverSelectionParameters_Record self );int MinThreatsAmountToCheckDistance()RTTIre.Hooks.Place( "gamedataAngleDistanceCoverSelectionParameters_Record", "MinThreatsAmountToCheckDistance", (AngleDistanceCoverSelectionParameters_Record_MinThreatsAmountToCheckDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AngleDistanceCoverSelectionParameters_Record_MinThreatsAmountToCheckDistance( game.data.AngleDistanceCoverSelectionParameters_Record self );float CoverProtectionAngleMul()RTTIre.Hooks.Place( "gamedataAngleDistanceCoverSelectionParameters_Record", "CoverProtectionAngleMul", (AngleDistanceCoverSelectionParameters_Record_CoverProtectionAngleMul x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AngleDistanceCoverSelectionParameters_Record_CoverProtectionAngleMul( game.data.AngleDistanceCoverSelectionParameters_Record self );float ThreatPredictionTime()RTTIre.Hooks.Place( "gamedataAngleDistanceCoverSelectionParameters_Record", "ThreatPredictionTime", (AngleDistanceCoverSelectionParameters_Record_ThreatPredictionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AngleDistanceCoverSelectionParameters_Record_ThreatPredictionTime( game.data.AngleDistanceCoverSelectionParameters_Record self );float VerticalAngleCooldown()RTTIre.Hooks.Place( "gamedataAngleDistanceCoverSelectionParameters_Record", "VerticalAngleCooldown", (AngleDistanceCoverSelectionParameters_Record_VerticalAngleCooldown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AngleDistanceCoverSelectionParameters_Record_VerticalAngleCooldown( game.data.AngleDistanceCoverSelectionParameters_Record self );float ShootingSpotLowerMinVerticalAngle()RTTIre.Hooks.Place( "gamedataAngleDistanceCoverSelectionParameters_Record", "ShootingSpotLowerMinVerticalAngle", (AngleDistanceCoverSelectionParameters_Record_ShootingSpotLowerMinVerticalAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AngleDistanceCoverSelectionParameters_Record_ShootingSpotLowerMinVerticalAngle( game.data.AngleDistanceCoverSelectionParameters_Record self );int ClosestThreatsAmountToIgnoreDistanceCheck()RTTIre.Hooks.Place( "gamedataAngleDistanceCoverSelectionParameters_Record", "ClosestThreatsAmountToIgnoreDistanceCheck", (AngleDistanceCoverSelectionParameters_Record_ClosestThreatsAmountToIgnoreDistanceCheck x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AngleDistanceCoverSelectionParameters_Record_ClosestThreatsAmountToIgnoreDistanceCheck( game.data.AngleDistanceCoverSelectionParameters_Record self );