class game.data
BountyDrawTable_Record
game.data.BountyDrawTable_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void BountyChoices(out WeakHandle<game.data.Bounty_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBountyDrawTable_Record", "BountyChoices", (BountyDrawTable_Record_BountyChoices x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BountyDrawTable_Record_BountyChoices( game.data.BountyDrawTable_Record self, WeakHandle<game.data.Bounty_Record>[] outList );int GetBountyChoicesCount()RTTIre.Hooks.Place( "gamedataBountyDrawTable_Record", "GetBountyChoicesCount", (BountyDrawTable_Record_GetBountyChoicesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BountyDrawTable_Record_GetBountyChoicesCount( game.data.BountyDrawTable_Record self );WeakHandle<game.data.Bounty_Record> GetBountyChoicesItem(int index)RTTIgame.data.Bounty_Record? GetBountyChoicesItemHandle(int index)RTTIre.Hooks.Place( "gamedataBountyDrawTable_Record", "GetBountyChoicesItemHandle", (BountyDrawTable_Record_GetBountyChoicesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Bounty_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BountyDrawTable_Record_GetBountyChoicesItemHandle( game.data.BountyDrawTable_Record self, int index );bool BountyChoicesContains(WeakHandle<game.data.Bounty_Record> item)RTTIre.Hooks.Place( "gamedataBountyDrawTable_Record", "BountyChoicesContains", (BountyDrawTable_Record_BountyChoicesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BountyDrawTable_Record_BountyChoicesContains( game.data.BountyDrawTable_Record self, WeakHandle<game.data.Bounty_Record> item );