class game.data
Bounty_Record
game.data.Bounty_Record
- 0 properties
- 15 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Affiliation_Record> BountySetter()RTTIgame.data.Affiliation_Record? BountySetterHandle()RTTIre.Hooks.Place( "gamedataBounty_Record", "BountySetterHandle", (Bounty_Record_BountySetterHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Affiliation_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_BountySetterHandle( game.data.Bounty_Record self );WeakHandle<game.data.RewardBase_Record> Reward()RTTIgame.data.RewardBase_Record? RewardHandle()RTTIre.Hooks.Place( "gamedataBounty_Record", "RewardHandle", (Bounty_Record_RewardHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.RewardBase_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_RewardHandle( game.data.Bounty_Record self );CName[] VisualTagsFilter()RTTIint GetVisualTagsFilterCount()RTTIre.Hooks.Place( "gamedataBounty_Record", "GetVisualTagsFilterCount", (Bounty_Record_GetVisualTagsFilterCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_GetVisualTagsFilterCount( game.data.Bounty_Record self );CName GetVisualTagsFilterItem(int index)RTTIre.Hooks.Place( "gamedataBounty_Record", "GetVisualTagsFilterItem", (Bounty_Record_GetVisualTagsFilterItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_GetVisualTagsFilterItem( game.data.Bounty_Record self, int index );bool VisualTagsFilterContains(CName item)RTTIre.Hooks.Place( "gamedataBounty_Record", "VisualTagsFilterContains", (Bounty_Record_VisualTagsFilterContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_VisualTagsFilterContains( game.data.Bounty_Record self, CName item );void Transgressions(out WeakHandle<game.data.Transgression_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBounty_Record", "Transgressions", (Bounty_Record_Transgressions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_Transgressions( game.data.Bounty_Record self, WeakHandle<game.data.Transgression_Record>[] outList );int GetTransgressionsCount()RTTIre.Hooks.Place( "gamedataBounty_Record", "GetTransgressionsCount", (Bounty_Record_GetTransgressionsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_GetTransgressionsCount( game.data.Bounty_Record self );WeakHandle<game.data.Transgression_Record> GetTransgressionsItem(int index)RTTIgame.data.Transgression_Record? GetTransgressionsItemHandle(int index)RTTIre.Hooks.Place( "gamedataBounty_Record", "GetTransgressionsItemHandle", (Bounty_Record_GetTransgressionsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Transgression_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_GetTransgressionsItemHandle( game.data.Bounty_Record self, int index );bool TransgressionsContains(WeakHandle<game.data.Transgression_Record> item)RTTIre.Hooks.Place( "gamedataBounty_Record", "TransgressionsContains", (Bounty_Record_TransgressionsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_TransgressionsContains( game.data.Bounty_Record self, WeakHandle<game.data.Transgression_Record> item );float DrawWeight()RTTIre.Hooks.Place( "gamedataBounty_Record", "DrawWeight", (Bounty_Record_DrawWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_DrawWeight( game.data.Bounty_Record self );int WantedStars()RTTIre.Hooks.Place( "gamedataBounty_Record", "WantedStars", (Bounty_Record_WantedStars x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Bounty_Record_WantedStars( game.data.Bounty_Record self );