class game.data
RewardBase_Record
game.data.RewardBase_Record
- 0 properties
- 38 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string Name()RTTIre.Hooks.Place( "gamedataRewardBase_Record", "Name", (RewardBase_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_Name( game.data.RewardBase_Record self );WeakHandle<game.data.ContentAssignment_Record> ContentAssignment()RTTIgame.data.ContentAssignment_Record? ContentAssignmentHandle()RTTIre.Hooks.Place( "gamedataRewardBase_Record", "ContentAssignmentHandle", (RewardBase_Record_ContentAssignmentHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ContentAssignment_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_ContentAssignmentHandle( game.data.RewardBase_Record self );void Recipes(out WeakHandle<game.data.Item_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRewardBase_Record", "Recipes", (RewardBase_Record_Recipes x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_Recipes( game.data.RewardBase_Record self, WeakHandle<game.data.Item_Record>[] outList );int GetRecipesCount()RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetRecipesCount", (RewardBase_Record_GetRecipesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetRecipesCount( game.data.RewardBase_Record self );WeakHandle<game.data.Item_Record> GetRecipesItem(int index)RTTIgame.data.Item_Record? GetRecipesItemHandle(int index)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetRecipesItemHandle", (RewardBase_Record_GetRecipesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Item_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetRecipesItemHandle( game.data.RewardBase_Record self, int index );bool RecipesContains(WeakHandle<game.data.Item_Record> item)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "RecipesContains", (RewardBase_Record_RecipesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_RecipesContains( game.data.RewardBase_Record self, WeakHandle<game.data.Item_Record> item );void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRewardBase_Record", "StatModifiers", (RewardBase_Record_StatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_StatModifiers( game.data.RewardBase_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStatModifiersCount()RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetStatModifiersCount", (RewardBase_Record_GetStatModifiersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetStatModifiersCount( game.data.RewardBase_Record self );WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetStatModifiersItemHandle", (RewardBase_Record_GetStatModifiersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetStatModifiersItemHandle( game.data.RewardBase_Record self, int index );bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "StatModifiersContains", (RewardBase_Record_StatModifiersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_StatModifiersContains( game.data.RewardBase_Record self, WeakHandle<game.data.StatModifier_Record> item );void CurrencyPackage(out WeakHandle<game.data.CurrencyReward_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRewardBase_Record", "CurrencyPackage", (RewardBase_Record_CurrencyPackage x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_CurrencyPackage( game.data.RewardBase_Record self, WeakHandle<game.data.CurrencyReward_Record>[] outList );int GetCurrencyPackageCount()RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetCurrencyPackageCount", (RewardBase_Record_GetCurrencyPackageCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetCurrencyPackageCount( game.data.RewardBase_Record self );WeakHandle<game.data.CurrencyReward_Record> GetCurrencyPackageItem(int index)RTTIgame.data.CurrencyReward_Record? GetCurrencyPackageItemHandle(int index)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetCurrencyPackageItemHandle", (RewardBase_Record_GetCurrencyPackageItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.CurrencyReward_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetCurrencyPackageItemHandle( game.data.RewardBase_Record self, int index );bool CurrencyPackageContains(WeakHandle<game.data.CurrencyReward_Record> item)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "CurrencyPackageContains", (RewardBase_Record_CurrencyPackageContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_CurrencyPackageContains( game.data.RewardBase_Record self, WeakHandle<game.data.CurrencyReward_Record> item );void Experience(out WeakHandle<game.data.XPPoints_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRewardBase_Record", "Experience", (RewardBase_Record_Experience x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_Experience( game.data.RewardBase_Record self, WeakHandle<game.data.XPPoints_Record>[] outList );int GetExperienceCount()RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetExperienceCount", (RewardBase_Record_GetExperienceCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetExperienceCount( game.data.RewardBase_Record self );WeakHandle<game.data.XPPoints_Record> GetExperienceItem(int index)RTTIgame.data.XPPoints_Record? GetExperienceItemHandle(int index)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetExperienceItemHandle", (RewardBase_Record_GetExperienceItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.XPPoints_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetExperienceItemHandle( game.data.RewardBase_Record self, int index );bool ExperienceContains(WeakHandle<game.data.XPPoints_Record> item)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "ExperienceContains", (RewardBase_Record_ExperienceContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_ExperienceContains( game.data.RewardBase_Record self, WeakHandle<game.data.XPPoints_Record> item );void Items(out WeakHandle<game.data.InventoryItem_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRewardBase_Record", "Items", (RewardBase_Record_Items x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_Items( game.data.RewardBase_Record self, WeakHandle<game.data.InventoryItem_Record>[] outList );int GetItemsCount()RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetItemsCount", (RewardBase_Record_GetItemsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetItemsCount( game.data.RewardBase_Record self );WeakHandle<game.data.InventoryItem_Record> GetItemsItem(int index)RTTIgame.data.InventoryItem_Record? GetItemsItemHandle(int index)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetItemsItemHandle", (RewardBase_Record_GetItemsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.InventoryItem_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetItemsItemHandle( game.data.RewardBase_Record self, int index );bool ItemsContains(WeakHandle<game.data.InventoryItem_Record> item)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "ItemsContains", (RewardBase_Record_ItemsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_ItemsContains( game.data.RewardBase_Record self, WeakHandle<game.data.InventoryItem_Record> item );void Achievement(out WeakHandle<game.data.Achievement_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRewardBase_Record", "Achievement", (RewardBase_Record_Achievement x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_Achievement( game.data.RewardBase_Record self, WeakHandle<game.data.Achievement_Record>[] outList );int GetAchievementCount()RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetAchievementCount", (RewardBase_Record_GetAchievementCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetAchievementCount( game.data.RewardBase_Record self );WeakHandle<game.data.Achievement_Record> GetAchievementItem(int index)RTTIgame.data.Achievement_Record? GetAchievementItemHandle(int index)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetAchievementItemHandle", (RewardBase_Record_GetAchievementItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Achievement_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetAchievementItemHandle( game.data.RewardBase_Record self, int index );bool AchievementContains(WeakHandle<game.data.Achievement_Record> item)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "AchievementContains", (RewardBase_Record_AchievementContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_AchievementContains( game.data.RewardBase_Record self, WeakHandle<game.data.Achievement_Record> item );void PhotoModeItem(out WeakHandle<game.data.PhotoModeItem_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRewardBase_Record", "PhotoModeItem", (RewardBase_Record_PhotoModeItem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_PhotoModeItem( game.data.RewardBase_Record self, WeakHandle<game.data.PhotoModeItem_Record>[] outList );int GetPhotoModeItemCount()RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetPhotoModeItemCount", (RewardBase_Record_GetPhotoModeItemCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetPhotoModeItemCount( game.data.RewardBase_Record self );WeakHandle<game.data.PhotoModeItem_Record> GetPhotoModeItemItem(int index)RTTIgame.data.PhotoModeItem_Record? GetPhotoModeItemItemHandle(int index)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "GetPhotoModeItemItemHandle", (RewardBase_Record_GetPhotoModeItemItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PhotoModeItem_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_GetPhotoModeItemItemHandle( game.data.RewardBase_Record self, int index );bool PhotoModeItemContains(WeakHandle<game.data.PhotoModeItem_Record> item)RTTIre.Hooks.Place( "gamedataRewardBase_Record", "PhotoModeItemContains", (RewardBase_Record_PhotoModeItemContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RewardBase_Record_PhotoModeItemContains( game.data.RewardBase_Record self, WeakHandle<game.data.PhotoModeItem_Record> item );