BlackICE Scripting

class game.data

RewardBase_Record

game.data.RewardBase_Record

  • 0 properties
  • 38 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string Name() RTTI
  • WeakHandle<game.data.ContentAssignment_Record> ContentAssignment() RTTI
  • game.data.ContentAssignment_Record? ContentAssignmentHandle() RTTI
  • void Recipes(out WeakHandle<game.data.Item_Record>[] outList) RTTI
  • int GetRecipesCount() RTTI
  • WeakHandle<game.data.Item_Record> GetRecipesItem(int index) RTTI
  • game.data.Item_Record? GetRecipesItemHandle(int index) RTTI
  • bool RecipesContains(WeakHandle<game.data.Item_Record> item) RTTI
  • void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetStatModifiersCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index) RTTI
  • game.data.StatModifier_Record? GetStatModifiersItemHandle(int index) RTTI
  • bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void CurrencyPackage(out WeakHandle<game.data.CurrencyReward_Record>[] outList) RTTI
  • int GetCurrencyPackageCount() RTTI
  • WeakHandle<game.data.CurrencyReward_Record> GetCurrencyPackageItem(int index) RTTI
  • game.data.CurrencyReward_Record? GetCurrencyPackageItemHandle(int index) RTTI
  • bool CurrencyPackageContains(WeakHandle<game.data.CurrencyReward_Record> item) RTTI
  • void Experience(out WeakHandle<game.data.XPPoints_Record>[] outList) RTTI
  • int GetExperienceCount() RTTI
  • WeakHandle<game.data.XPPoints_Record> GetExperienceItem(int index) RTTI
  • game.data.XPPoints_Record? GetExperienceItemHandle(int index) RTTI
  • bool ExperienceContains(WeakHandle<game.data.XPPoints_Record> item) RTTI
  • void Items(out WeakHandle<game.data.InventoryItem_Record>[] outList) RTTI
  • int GetItemsCount() RTTI
  • WeakHandle<game.data.InventoryItem_Record> GetItemsItem(int index) RTTI
  • game.data.InventoryItem_Record? GetItemsItemHandle(int index) RTTI
  • bool ItemsContains(WeakHandle<game.data.InventoryItem_Record> item) RTTI
  • void Achievement(out WeakHandle<game.data.Achievement_Record>[] outList) RTTI
  • int GetAchievementCount() RTTI
  • WeakHandle<game.data.Achievement_Record> GetAchievementItem(int index) RTTI
  • game.data.Achievement_Record? GetAchievementItemHandle(int index) RTTI
  • bool AchievementContains(WeakHandle<game.data.Achievement_Record> item) RTTI
  • void PhotoModeItem(out WeakHandle<game.data.PhotoModeItem_Record>[] outList) RTTI
  • int GetPhotoModeItemCount() RTTI
  • WeakHandle<game.data.PhotoModeItem_Record> GetPhotoModeItemItem(int index) RTTI
  • game.data.PhotoModeItem_Record? GetPhotoModeItemItemHandle(int index) RTTI
  • bool PhotoModeItemContains(WeakHandle<game.data.PhotoModeItem_Record> item) RTTI