class game.data
BuildCyberwareSet_Record
game.data.BuildCyberwareSet_Record
- 0 properties
- 10 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Cyberware(out WeakHandle<game.data.BuildCyberware_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBuildCyberwareSet_Record", "Cyberware", (BuildCyberwareSet_Record_Cyberware x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BuildCyberwareSet_Record_Cyberware( game.data.BuildCyberwareSet_Record self, WeakHandle<game.data.BuildCyberware_Record>[] outList );int GetCyberwareCount()RTTIre.Hooks.Place( "gamedataBuildCyberwareSet_Record", "GetCyberwareCount", (BuildCyberwareSet_Record_GetCyberwareCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BuildCyberwareSet_Record_GetCyberwareCount( game.data.BuildCyberwareSet_Record self );WeakHandle<game.data.BuildCyberware_Record> GetCyberwareItem(int index)RTTIgame.data.BuildCyberware_Record? GetCyberwareItemHandle(int index)RTTIre.Hooks.Place( "gamedataBuildCyberwareSet_Record", "GetCyberwareItemHandle", (BuildCyberwareSet_Record_GetCyberwareItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.BuildCyberware_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BuildCyberwareSet_Record_GetCyberwareItemHandle( game.data.BuildCyberwareSet_Record self, int index );bool CyberwareContains(WeakHandle<game.data.BuildCyberware_Record> item)RTTIre.Hooks.Place( "gamedataBuildCyberwareSet_Record", "CyberwareContains", (BuildCyberwareSet_Record_CyberwareContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BuildCyberwareSet_Record_CyberwareContains( game.data.BuildCyberwareSet_Record self, WeakHandle<game.data.BuildCyberware_Record> item );void Programs(out WeakHandle<game.data.BuildProgram_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBuildCyberwareSet_Record", "Programs", (BuildCyberwareSet_Record_Programs x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BuildCyberwareSet_Record_Programs( game.data.BuildCyberwareSet_Record self, WeakHandle<game.data.BuildProgram_Record>[] outList );int GetProgramsCount()RTTIre.Hooks.Place( "gamedataBuildCyberwareSet_Record", "GetProgramsCount", (BuildCyberwareSet_Record_GetProgramsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BuildCyberwareSet_Record_GetProgramsCount( game.data.BuildCyberwareSet_Record self );WeakHandle<game.data.BuildProgram_Record> GetProgramsItem(int index)RTTIgame.data.BuildProgram_Record? GetProgramsItemHandle(int index)RTTIre.Hooks.Place( "gamedataBuildCyberwareSet_Record", "GetProgramsItemHandle", (BuildCyberwareSet_Record_GetProgramsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.BuildProgram_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BuildCyberwareSet_Record_GetProgramsItemHandle( game.data.BuildCyberwareSet_Record self, int index );bool ProgramsContains(WeakHandle<game.data.BuildProgram_Record> item)RTTIre.Hooks.Place( "gamedataBuildCyberwareSet_Record", "ProgramsContains", (BuildCyberwareSet_Record_ProgramsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BuildCyberwareSet_Record_ProgramsContains( game.data.BuildCyberwareSet_Record self, WeakHandle<game.data.BuildProgram_Record> item );