BlackICE Scripting

class game.data

BuildCyberwareSet_Record

game.data.BuildCyberwareSet_Record

  • 0 properties
  • 10 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void Cyberware(out WeakHandle<game.data.BuildCyberware_Record>[] outList) RTTI
  • int GetCyberwareCount() RTTI
  • WeakHandle<game.data.BuildCyberware_Record> GetCyberwareItem(int index) RTTI
  • game.data.BuildCyberware_Record? GetCyberwareItemHandle(int index) RTTI
  • bool CyberwareContains(WeakHandle<game.data.BuildCyberware_Record> item) RTTI
  • void Programs(out WeakHandle<game.data.BuildProgram_Record>[] outList) RTTI
  • int GetProgramsCount() RTTI
  • WeakHandle<game.data.BuildProgram_Record> GetProgramsItem(int index) RTTI
  • game.data.BuildProgram_Record? GetProgramsItemHandle(int index) RTTI
  • bool ProgramsContains(WeakHandle<game.data.BuildProgram_Record> item) RTTI